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# 3D-Eye-Tracker
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# 3D Eye Tracker
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This software aims to provide an easy-to-comiple C++ implementation of a 3D eye-tracking method.
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Our software is designed for a wearable eye-tracking scenario where a user wears a headset with an eye camera(s) which is equipped with infrared (IR) illuminations. The camera can capture close-up shots of the user's eyes.
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With this software, you can obtain the following information:
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* 3D information:
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* Gaze (normal) vector
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* Eyeball center w.r.t the camera
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* Pupil diameter [m]
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* 2D information:
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* Pupil ellipse size [pixel] and angle [deg.]
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* Glint position(s) [pixel]
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## Prerequisite
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Currently, the software is compatible with Visual Studio 2015. The test was only done on a 64bit Windows 10 machine only.
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Most of external libraries (for vc14, x64) are bundled in `./external`, yet you still need to
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install the following two libraries:
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* [OpenCV 3.1](http://opencv.org/downloads.html)
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* We recommend to use [***a windows installer***](http://sourceforge.net/projects/opencvlibrary/files/opencv-win/3.1.0/opencv-3.1.0.exe/download) (vc14, x64)
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* [Boost C++ Libraries ver. >1.62](https://sourceforge.net/projects/boost/files/boost-binaries/1.62.0/)
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* We recommend to use [***a windows installer***](https://sourceforge.net/projects/boost/files/boost-binaries/1.62.0/boost_1_62_0-msvc-14.0-64.exe/download) (boost_1_62_0-msvc-14.0-64.exe)
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To setup your own Visual Studio project, you need to use [CMake](https://cmake.org/). You can find a windows installer [here](https://cmake.org/download/).
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## How to compile
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1. Clone the repository `git@github.com:YutaItoh/3D-Eye-Tracker.git` to your local folder (e.g., `/your-local-path/3D-Eye-Tracker`)
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2. Open `./CMakeLists.txt` and edit the OpenCV path and the Boost path depending on your environment. For example, the default values are as follows:
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* `set(BOOST_ROOT "C:/SDK/boost_1_62_0")`
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* `set(OpenCV_DIR "C:/SDK/opencv-3.1.0/build")`
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3. Start CMake GUI and set a source code path (e.g., `/your-local-path/3D-Eye-Tracker`) and a project build path (e.g., `/your-local-path/3D-Eye-Tracker/build_vc14_x64`)
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4. Press `Generate` buttons, then choose a right build environment (Visual Studio 14 2015 Win64)
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5. Open `3d_eye_tracker.sln` in the build folder, and compile `main` module
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## How to run
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The default setting uses a sinlge camera via the DirectShow filter. Check your camera name on a video capture program (e.g., Skype) and set the name in `main.cpp`:
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``` c++
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case InputMode::CAMERA_MONO:
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eyecams[0]=std::make_unique<eyecamera::EyeCameraDS>("Pupil Cam1 ID0");
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```
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This case, the program tries to find a camera named `"Pupil Cam1 ID0"`.
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Once the program started, it initializes a 3D eye model from 2D pupil observatios:
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In this initialization step, a user needs to smoothly rotate his/her eye to capture various 2D shapes of the eye.
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After the step, we get 3D eye tracking:
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### Tips:
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Some debug keys are pre-assigned for a better control of the software:
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* `p`: Takes some more 2D pupil observations. Useful when estimated 3D eye model is incorrect due to not-well-distributed 2D observations
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* `r`: Resets the 3D eye model and 2D observations and restarts the initialization step
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* `ESC`: Exit the program
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# Acknowledgements
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This program integrated/modified several existing codes. Especially,
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* [2D pupil detection code](http://www.jeoresearch.com/research) by Jason Orloski
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* [3D eye model optimization code](https://github.com/LeszekSwirski/singleeyefitter ) by Leszek Swirski
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