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Jason 2018-08-31 16:28:53 +09:00 committed by GitHub
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@ -8,7 +8,7 @@ Unity and 5-Point Calibration:
1) Start Unity and import the asset package provided in the repository.
2) navigate to Assets -> Scripts -> eyecontrol.cs. Edit the "coordinateFile" variable to be the same as the "folderPath" you specified in c++.
3) Run the Unity interface with VR enabled for the HTC Vive. You should now see a set of instructions and a texture from a camera pointing toward your 3D registered eye ball spheres. Rays will be extending from the eyeball centers in a random direction.
* Note: This is currently only build for the HTC Vive, but you can replace the camera system and its heirarchy with any other VR device if desired.
* Note: This is currently only built for the HTC Vive, but you can replace the camera system and its heirarchy with any other VR device if desired.
4) Allow a few seconds to ensure the 3D eye model is stable on the c++ side.
5) Press the 'c' key on your keyboard. You will now see a red cube at screen center. While looking at this cube, press the c key again. Repeat this process for the 4x remaining cubes. (center->up->right->down->left->calibration finished.)
6) The transparent red and green dots should now represent normalized lines of your eye-gaze vectors. A solid blue dot in the center represents the 3D midpoint of these two spheres. The rays will be visible on the camera texture in front of you.