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typo fix
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@ -8,7 +8,7 @@ Unity and 5-Point Calibration:
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1) Start Unity and import the asset package provided in the repository.
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2) navigate to Assets -> Scripts -> eyecontrol.cs. Edit the "coordinateFile" variable to be the same as the "folderPath" you specified in c++.
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3) Run the Unity interface with VR enabled for the HTC Vive. You should now see a set of instructions and a texture from a camera pointing toward your 3D registered eye ball spheres. Rays will be extending from the eyeball centers in a random direction.
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* Note: This is currently only build for the HTC Vive, but you can replace the camera system and its heirarchy with any other VR device if desired.
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* Note: This is currently only built for the HTC Vive, but you can replace the camera system and its heirarchy with any other VR device if desired.
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4) Allow a few seconds to ensure the 3D eye model is stable on the c++ side.
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5) Press the 'c' key on your keyboard. You will now see a red cube at screen center. While looking at this cube, press the c key again. Repeat this process for the 4x remaining cubes. (center->up->right->down->left->calibration finished.)
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6) The transparent red and green dots should now represent normalized lines of your eye-gaze vectors. A solid blue dot in the center represents the 3D midpoint of these two spheres. The rays will be visible on the camera texture in front of you.
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