mirror of
https://github.com/YutaItoh/3D-Eye-Tracker.git
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![]() - removed overloaded functions for getcandidates and refinepoints: resulting function now only uses Opencv's Point instead of Point2f - added getDarkestPixelBetter to replace getDarkestPixel: this handles cases where glints cause very dark pixels to appear (primarily in the Vive benchmark videos). This also makes pupil detection slightly more robust. - added initial glint handling code to refinePoints (not currently active) - misc documentation |
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.. | ||
CMakeLists.txt | ||
eye_cameras.cpp | ||
eye_cameras.h | ||
eye_model_updater.cpp | ||
eye_model_updater.h | ||
fit_ellipse.h | ||
high_resolution_timer.hpp | ||
main.cpp | ||
pupilFitter.h | ||
timer.h | ||
ubitrack_util.h |