3D-Eye-Tracker/main
Jason Orlosky 891bde7e1f Various optimizations and refactoring of pupilFitter.h
- removed overloaded functions for getcandidates and refinepoints: resulting function now only uses Opencv's Point instead of Point2f
- added getDarkestPixelBetter to replace getDarkestPixel: this handles cases where glints cause very dark pixels to appear (primarily in the Vive benchmark videos). This also makes pupil detection slightly more robust.
- added initial glint handling code to refinePoints (not currently active)
- misc documentation
2016-10-27 13:50:55 +09:00
..
CMakeLists.txt added initial working code 2016-10-07 13:31:30 +09:00
eye_cameras.cpp refactored some classes 2016-10-07 21:56:19 +09:00
eye_cameras.h refactored some classes 2016-10-07 21:56:19 +09:00
eye_model_updater.cpp refactored some classes 2016-10-07 21:56:19 +09:00
eye_model_updater.h refactored some classes 2016-10-07 21:56:19 +09:00
fit_ellipse.h added initial working code 2016-10-07 13:31:30 +09:00
high_resolution_timer.hpp added initial working code 2016-10-07 13:31:30 +09:00
main.cpp refactored some classes 2016-10-07 21:56:19 +09:00
pupilFitter.h Various optimizations and refactoring of pupilFitter.h 2016-10-27 13:50:55 +09:00
timer.h refactored some classes 2016-10-07 21:56:19 +09:00
ubitrack_util.h added a camera parameter reader 2016-10-07 21:37:22 +09:00