Add vld for windows

This commit is contained in:
the1812 2019-04-23 20:35:08 +08:00
parent a3a59ebf56
commit c2c3ef30c8
18 changed files with 587 additions and 1 deletions

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- 下载后的格式通常为`.flv`, 若需要`.mp4`格式则要手动用其他软件转换.
- **分段**的视频会把所有视频打包成`.zip`格式.
- 能够下载的清晰度取决于当前登录的账号, 例如`高清 1080P60`需要已登录大会员账号.
- 下载过程中所有数据都存在内存里, 内存占用很大的话会导致系统卡顿. 如果你更喜欢使用其他的下载软件, 可以使用`复制链接`选项. **下载时的请求Header必须包含`Origin=https://www.bilibili.com`和`Referer=当前视频网址`**, 直接粘贴在浏览器里是打不开的. [详细信息](https://github.com/the1812/Bilibili-Evolved/wiki/使用下载视频的复制链接)
- 下载过程中所有数据都存在内存里, 内存占用很大的话会导致系统卡顿. 如果你更喜欢使用其他的下载软件, 可以使用`复制链接`选项. **下载时的请求Header必须包含`Origin=https://www.bilibili.com`和`Referer=https://www.bilibili.com`**, 直接粘贴在浏览器里是打不开的. [详细信息](https://github.com/the1812/Bilibili-Evolved/wiki/使用下载视频的复制链接)
- 针对上一条, 也可以使用我另外编写的[下载器](extras/video-link-downloader/README.md)解决内存占用问题.
- Chrome浏览器对单个文件大小有[限制](https://chromium.googlesource.com/chromium/src/+/master/storage/browser/blob/README.md#example-limits), 如果在下载完成时浏览器发生崩溃, 请尝试适当降低画质, 或换用没有限制的Firefox浏览器.
- 64位限制: 2GB

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28307.489
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VideoLinkDownloader", "VideoLinkDownloader\VideoLinkDownloader.csproj", "{B520B1C6-5C3A-403B-8B78-43386D11ECBE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B520B1C6-5C3A-403B-8B78-43386D11ECBE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B520B1C6-5C3A-403B-8B78-43386D11ECBE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B520B1C6-5C3A-403B-8B78-43386D11ECBE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B520B1C6-5C3A-403B-8B78-43386D11ECBE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {82B7FF79-FD03-4738-B53C-FDFAFA7D6358}
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VideoLinkDownloader
{
class AcrylicBlur
{
}
}

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

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<Application
x:Class="VideoLinkDownloader.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:VideoLinkDownloader"
xmlns:fw="clr-namespace:SourceChord.FluentWPF;assembly=FluentWPF"
StartupUri="MainWindow.xaml">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<!-- FluentWPF Controls -->
<ResourceDictionary
Source="pack://application:,,,/FluentWPF;component/Styles/Controls.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace VideoLinkDownloader
{
/// <summary>
/// App.xaml 的交互逻辑
/// </summary>
public partial class App : Application
{
}
}

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<fw:AcrylicWindow
x:Class="VideoLinkDownloader.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:VideoLinkDownloader"
xmlns:fw="clr-namespace:SourceChord.FluentWPF;assembly=FluentWPF"
mc:Ignorable="d"
TintColor="#afff"
FallbackColor="#afff"
Foreground="Black"
NoiseOpacity="0.03"
Title="MainWindow"
ShowTitleBar="False"
Height="450"
Width="800">
<Grid
fw:PointerTracker.Enabled="True"
Background="#0000">
<Grid
x:Name="grid">
<TextBlock
Margin="10"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Text="This is AcrylicWindow"
TextWrapping="Wrap" />
<Button
Content="Button"
HorizontalAlignment="Left"
Margin="5"
Width="75"
Height="32"
Style="{StaticResource ButtonRevealStyle}" />
</Grid>
</Grid>
</fw:AcrylicWindow>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace VideoLinkDownloader
{
public partial class MainWindow
{
public MainWindow()
{
InitializeComponent();
}
}
}

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<Page
x:Class="VideoLinkDownloader.Pages.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="450"
d:DesignWidth="800"
Title="MainPage">
<Grid>
</Grid>
</Page>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace VideoLinkDownloader.Pages
{
/// <summary>
/// MainPage.xaml 的交互逻辑
/// </summary>
public partial class MainPage : Page
{
public MainPage()
{
InitializeComponent();
}
}
}

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("Video Link Downloader")]
[assembly: AssemblyDescription("Bilibili Evolved Video Link Downloader")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Grant Howard")]
[assembly: AssemblyProduct("Video Link Downloader")]
[assembly: AssemblyCopyright("Copyright © Grant Howard 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
//若要开始生成可本地化的应用程序,请设置
//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
//例如,如果您在源文件中使用的是美国英语,
//使用的是美国英语,请将 <UICulture> 设置为 en-US。 然后取消
//对以下 NeutralResourceLanguage 特性的注释。 更新
//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //主题特定资源词典所处位置
//(未在页面中找到资源时使用,
//或应用程序资源字典中找到时使用)
ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
//(未在页面中找到资源时使用,
//、应用程序或任何主题专用资源字典中找到时使用)
)]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
// 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
// 方法是按如下所示使用“*”: :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.7.28.0")]
[assembly: AssemblyFileVersion("1.7.28.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本: 4.0.30319.42000
//
// 对此文件的更改可能导致不正确的行为,如果
// 重新生成代码,则所做更改将丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace VideoLinkDownloader.Properties
{
/// <summary>
/// 强类型资源类,用于查找本地化字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或删除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// 返回此类使用的缓存 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VideoLinkDownloader.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 覆盖当前线程的 CurrentUICulture 属性
/// 使用此强类型的资源类的资源查找。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
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<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
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value : The object must be serialized into a byte array
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<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace VideoLinkDownloader.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B520B1C6-5C3A-403B-8B78-43386D11ECBE}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>VideoLinkDownloader</RootNamespace>
<AssemblyName>VideoLinkDownloader</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
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<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject>VideoLinkDownloader.App</StartupObject>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Bilibili-Evolved.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="FluentWPF, Version=0.6.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\FluentWPF.0.6.1\lib\net45\FluentWPF.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
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<ItemGroup>
<ApplicationDefinition Include="App.xaml">
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<Page Include="MainWindow.xaml">
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<Compile Include="App.xaml.cs">
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<Compile Include="Properties\Resources.Designer.cs">
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</Project>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="FluentWPF" version="0.6.1" targetFramework="net472" />
</packages>