docs: update links

make some links direct links to get around vitepress bug
This commit is contained in:
Prohurtz 2023-04-13 18:56:54 -05:00
parent b73e25d371
commit 23a97f1d14
3 changed files with 12 additions and 12 deletions

View File

@ -12,7 +12,7 @@ Open source and *affordable* VR eye tracker platform for Social VR Games via `OS
### Welcome to the EyetrackVR documentation website. Here you will find all avalable documentation regauding building, development, and other resources related to this project.
Want to get started? Check out the [getting started page](../getting_started/things_to_know) and then the [full build guide.](../how_to_build/full_build)
Want to get started? Check out the [getting started page](https://docs.eyetrackvr.dev/getting_started/things_to_know) and then the [full build guide.](https://docs.eyetrackvr.dev/how_to_build/full_build)
@ -52,16 +52,16 @@ The safety measures were put in place to REDUCE the potential failure risk. All
</Alerts>
::: details Want to see the safety data sheets?
[Effect of infrared radiation on the lens](../saftey/effect_of_ir_on_the_lens.pdf)
[Effect of infrared radiation on the lens](https://docs.eyetrackvr.dev/saftey/effect_of_ir_on_the_lens.pdf)
[AN002_Details on photobiological safety of LED light sources](../saftey/AN002_Details_on_photobiological_safety_of_LED_light_sources.pdf)
[AN002_Details on photobiological safety of LED light sources](https://docs.eyetrackvr.dev/saftey/AN002_Details_on_photobiological_safety_of_LED_light_sources.pdf)
[Training-library Nir Stds](../saftey/training-library_nir_stds_20021011.pdf)
[Training-library Nir Stds](https://docs.eyetrackvr.dev/saftey/training-library_nir_stds_20021011.pdf)
:::
## Hardware
Please check out our [parts list](../how_to_build/parts_list) and [hardware repo.](https://github.com/RedHawk989/EyeTrackVR-Hardware) for information regauring hardware.
Please check out our [parts list](https://docs.eyetrackvr.dev/how_to_build/parts_list) and [hardware repo.](https://github.com/RedHawk989/EyeTrackVR-Hardware) for information regauring hardware.
## Firmware
@ -70,7 +70,7 @@ Our firmware called OpenIris is made by `lorow` found [here](https://github.com/
## Headset support
In theory, we are compatible with every VR headset. However, mounts may not have been made yet.
Please take a look at our list of [3d printable mounts](../how_to_build/parts_list#other-parts) and see if your headset is on the list.
Please take a look at our list of [3d printable mounts](https://docs.eyetrackvr.dev/how_to_build/parts_list#_3d-printed-mounts) and see if your headset is on the list.
If it is not listed, It is recommended that you try to make a mount, or wait for a skilled community member to create one.
#### Contact

View File

@ -23,4 +23,4 @@ Important steps may be missing.
This will require some basic Unity knowledge and owning your own avatar.
### Once you have acknowledged the items above, move on to the [Full Build Guide](../how_to_build/full_build)
### Once you have acknowledged the items above, move on to the [Full Build Guide](https://docs.eyetrackvr.dev/how_to_build/full_build)

View File

@ -11,11 +11,11 @@ import { alerts } from '../../static/alerts'
## This page will contain a step-by-step assembly guide
## Step 1: Make sure your have read the [Things to know before you start](../getting_started/things_to_know) guide
## Step 1: Make sure your have read the [Things to know before you start](https://docs.eyetrackvr.dev/getting_started/things_to_know) guide
This will give you a basic overview of the project's status and what to expect currently.
## Step 2: Order all the parts listed on our [Parts list](./parts_list)
## Step 2: Order all the parts listed on our [Parts list](https://docs.eyetrackvr.dev/how_to_build/parts_list)
Please take note of the fact that hardware still may change, although with more developments it seems like we are going to stick with current hardware.
@ -86,13 +86,13 @@ Slide your ESP into the programmer, and note the USB port goes away from the ESP
## Step 8: Configure Visual Studio Code and prepare to flash the firmware
Check out our guide on [Setting up VS Code](../firmware_guide/setup_vscode)
Check out our guide on [Setting up VS Code](https://docs.eyetrackvr.dev/firmware_guide/setup_vscode)
Once VS Code is set up, move on to the next step.
## Step 9: Plug in your ESP and flash the firmware
Our guide, [Building and uploading the firmware manually](../firmware_guide/upload_and_update_firmware) has steps on how to do this.
Our guide, [Building and uploading the firmware manually](https://docs.eyetrackvr.dev/firmware_guide/upload_and_update_firmware) has steps on how to do this.
After it has flashed, make sure you get a video stream in your browser, then power it down and flash your next ESP.
## Step 10: Connect your power wires to a USB Type-A board
@ -242,7 +242,7 @@ Use the following diagram:
## Step 19: 3D print mounts
Head to the 3D printed parts section of the parts list [here.](./parts_list#other-parts)
Head to the 3D printed parts section of the parts list [here.](https://docs.eyetrackvr.dev/how_to_build/parts_list#_3d-printed-mounts)
Find which parts are for your headset and print them.
Some may work better or worse, it is recommended to test all of them if there are multiple, print one of each kind.