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docs: update links
make some links direct links to get around vitepress bug
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@ -12,7 +12,7 @@ Open source and *affordable* VR eye tracker platform for Social VR Games via `OS
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### Welcome to the EyetrackVR documentation website. Here you will find all avalable documentation regauding building, development, and other resources related to this project.
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### Welcome to the EyetrackVR documentation website. Here you will find all avalable documentation regauding building, development, and other resources related to this project.
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Want to get started? Check out the [getting started page](../getting_started/things_to_know) and then the [full build guide.](../how_to_build/full_build)
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Want to get started? Check out the [getting started page](https://docs.eyetrackvr.dev/getting_started/things_to_know) and then the [full build guide.](https://docs.eyetrackvr.dev/how_to_build/full_build)
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@ -52,16 +52,16 @@ The safety measures were put in place to REDUCE the potential failure risk. All
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</Alerts>
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</Alerts>
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::: details Want to see the safety data sheets?
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::: details Want to see the safety data sheets?
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[Effect of infrared radiation on the lens](../saftey/effect_of_ir_on_the_lens.pdf)
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[Effect of infrared radiation on the lens](https://docs.eyetrackvr.dev/saftey/effect_of_ir_on_the_lens.pdf)
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[AN002_Details on photobiological safety of LED light sources](../saftey/AN002_Details_on_photobiological_safety_of_LED_light_sources.pdf)
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[AN002_Details on photobiological safety of LED light sources](https://docs.eyetrackvr.dev/saftey/AN002_Details_on_photobiological_safety_of_LED_light_sources.pdf)
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[Training-library Nir Stds](../saftey/training-library_nir_stds_20021011.pdf)
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[Training-library Nir Stds](https://docs.eyetrackvr.dev/saftey/training-library_nir_stds_20021011.pdf)
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:::
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:::
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## Hardware
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## Hardware
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Please check out our [parts list](../how_to_build/parts_list) and [hardware repo.](https://github.com/RedHawk989/EyeTrackVR-Hardware) for information regauring hardware.
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Please check out our [parts list](https://docs.eyetrackvr.dev/how_to_build/parts_list) and [hardware repo.](https://github.com/RedHawk989/EyeTrackVR-Hardware) for information regauring hardware.
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## Firmware
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## Firmware
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@ -70,7 +70,7 @@ Our firmware called OpenIris is made by `lorow` found [here](https://github.com/
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## Headset support
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## Headset support
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In theory, we are compatible with every VR headset. However, mounts may not have been made yet.
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In theory, we are compatible with every VR headset. However, mounts may not have been made yet.
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Please take a look at our list of [3d printable mounts](../how_to_build/parts_list#other-parts) and see if your headset is on the list.
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Please take a look at our list of [3d printable mounts](https://docs.eyetrackvr.dev/how_to_build/parts_list#_3d-printed-mounts) and see if your headset is on the list.
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If it is not listed, It is recommended that you try to make a mount, or wait for a skilled community member to create one.
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If it is not listed, It is recommended that you try to make a mount, or wait for a skilled community member to create one.
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#### Contact
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#### Contact
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@ -23,4 +23,4 @@ Important steps may be missing.
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This will require some basic Unity knowledge and owning your own avatar.
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This will require some basic Unity knowledge and owning your own avatar.
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### Once you have acknowledged the items above, move on to the [Full Build Guide](../how_to_build/full_build)
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### Once you have acknowledged the items above, move on to the [Full Build Guide](https://docs.eyetrackvr.dev/how_to_build/full_build)
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@ -11,11 +11,11 @@ import { alerts } from '../../static/alerts'
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## This page will contain a step-by-step assembly guide
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## This page will contain a step-by-step assembly guide
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## Step 1: Make sure your have read the [Things to know before you start](../getting_started/things_to_know) guide
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## Step 1: Make sure your have read the [Things to know before you start](https://docs.eyetrackvr.dev/getting_started/things_to_know) guide
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This will give you a basic overview of the project's status and what to expect currently.
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This will give you a basic overview of the project's status and what to expect currently.
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## Step 2: Order all the parts listed on our [Parts list](./parts_list)
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## Step 2: Order all the parts listed on our [Parts list](https://docs.eyetrackvr.dev/how_to_build/parts_list)
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Please take note of the fact that hardware still may change, although with more developments it seems like we are going to stick with current hardware.
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Please take note of the fact that hardware still may change, although with more developments it seems like we are going to stick with current hardware.
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@ -86,13 +86,13 @@ Slide your ESP into the programmer, and note the USB port goes away from the ESP
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## Step 8: Configure Visual Studio Code and prepare to flash the firmware
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## Step 8: Configure Visual Studio Code and prepare to flash the firmware
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Check out our guide on [Setting up VS Code](../firmware_guide/setup_vscode)
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Check out our guide on [Setting up VS Code](https://docs.eyetrackvr.dev/firmware_guide/setup_vscode)
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Once VS Code is set up, move on to the next step.
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Once VS Code is set up, move on to the next step.
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## Step 9: Plug in your ESP and flash the firmware
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## Step 9: Plug in your ESP and flash the firmware
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Our guide, [Building and uploading the firmware manually](../firmware_guide/upload_and_update_firmware) has steps on how to do this.
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Our guide, [Building and uploading the firmware manually](https://docs.eyetrackvr.dev/firmware_guide/upload_and_update_firmware) has steps on how to do this.
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After it has flashed, make sure you get a video stream in your browser, then power it down and flash your next ESP.
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After it has flashed, make sure you get a video stream in your browser, then power it down and flash your next ESP.
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## Step 10: Connect your power wires to a USB Type-A board
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## Step 10: Connect your power wires to a USB Type-A board
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@ -242,7 +242,7 @@ Use the following diagram:
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## Step 19: 3D print mounts
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## Step 19: 3D print mounts
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Head to the 3D printed parts section of the parts list [here.](./parts_list#other-parts)
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Head to the 3D printed parts section of the parts list [here.](https://docs.eyetrackvr.dev/how_to_build/parts_list#_3d-printed-mounts)
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Find which parts are for your headset and print them.
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Find which parts are for your headset and print them.
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Some may work better or worse, it is recommended to test all of them if there are multiple, print one of each kind.
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Some may work better or worse, it is recommended to test all of them if there are multiple, print one of each kind.
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