From a3aa13abb2c1b2d33626280ecc64972310cf3c48 Mon Sep 17 00:00:00 2001 From: Prohurtz <48768484+RedHawk989@users.noreply.github.com> Date: Mon, 20 Jun 2022 07:41:37 -0700 Subject: [PATCH] Create Wired-VS-Wireless.md --- docs/Wired-VS-Wireless.md | 54 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 docs/Wired-VS-Wireless.md diff --git a/docs/Wired-VS-Wireless.md b/docs/Wired-VS-Wireless.md new file mode 100644 index 0000000..900db53 --- /dev/null +++ b/docs/Wired-VS-Wireless.md @@ -0,0 +1,54 @@ +--- +layout: page +title: Differences Between Wired and Wireless setups +permalink: /Wired-VS-Wireless-Setups/ +nav_order: 1 +parent: How to build +--- + +## This page will compare the differences between a wireless setup verses a wired one. + +{% include custom/alerts/Note.html content="Things may change so this is only true with the current hardware as of 6/20/22." %} + +## Wired: + +### Pros: + +- Plug and play, no firmware or wifi router needed + +- Lowest latency +{% include custom/alerts/Note.html content="Our latency with wireless setups is pretty low, (30-60ms) you will not be able to see a difference in socail VR applications. This would only become a noticable change if we ever get DFR working." %} + +- Higher resolution +{% include custom/alerts/Note.html content="Higher resolution does not result in a measurable tracking quality change although it can help." %} + +### Cons: + +- More expensive at around twice the cost of wireless + +- Requires 2 usb ports and usb bandwith, wireless uses 1 port for only power. + +- Camera disassembly is required to remove the IR filter + + +## Wireless + +### Pros: + +- Cheapest + +- Wireless + +- Only requires 1 usb for power + +- Cameras do not need to be disassembled (for 160 fov) + +### Cons: + +- Requires a WiFi network on 2.4GHz + +- Flashing firmware is needed + +- Higer latency +{% include custom/alerts/Note.html content="Our latency with wireless setups is pretty low, (30-60ms) you will not be able to see a difference in socail VR applications. This would only become a noticable change if we ever get DFR working." %} +