mirror of
https://github.com/EyeTrackVR/EyeTrackVR-Docs.git
synced 2025-09-26 23:09:15 +08:00
Updated all links to point to new repositories
This commit is contained in:
parent
4ffdb8347d
commit
b1d7574965
@ -45,10 +45,10 @@ A Pull Request (PR) is the process where code modifications are managed in GitHu
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The process is straight-forward.
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* Read [How to get faster PR reviews](https://github.com/kubernetes/community/blob/master/contributors/guide/pull-requests.md#best-practices-for-faster-reviews) by Kubernetes (but skip step 0)
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* Fork the EyeTrackVR Repository [git repository](https://github.com/RedHawk989/EyeTrackVR).
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* Fork the EyeTrackVR Repository [git repository](https://github.com/EyeTrackVR/EyeTrackVR).
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* Write/Change the code in your Fork for a new feature, bug fix, new sensor, optimization, etc.
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* Ensure tests work.
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* Create a Pull Request against the [**development**](https://github.com/RedHawk989/EyeTrackVR/tree/dev) branch of EyeTrackVR.
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* Create a Pull Request against the [**development**](https://github.com/EyeTrackVR/EyeTrackVR/tree/dev) branch of EyeTrackVR.
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1. All pull requests must be done against the development branch.
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2. Only relevant files should be touched (Also beware if your editor has auto-formatting feature enabled).
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@ -1,10 +1,10 @@
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[](https://github.com/RedHawk989/EyeTrackVR-Docs/actions/workflows/build_release_vitepress.yml)
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[](https://github.com/EyeTrackVR/EyeTrackVR-Docs/actions/workflows/build_release_vitepress.yml)
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<img src="./img/logo.png" alt="Logo" align="right" height="76"/>
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# EyeTrackVR Documentation Site
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This is the source code for the [EyeTrackVR project](https://github.com/RedHawk989/EyeTrackVR) documentation site. It is built using [VitePress](https://vitepress.vuejs.org/).
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This is the source code for the [EyeTrackVR project](https://github.com/EyeTrackVR) documentation site. It is built using [VitePress](https://vitepress.vuejs.org/).
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Please visit the [documentation site](https://docs.eyetrackvr.dev/) for more information.
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@ -50,9 +50,9 @@ Please join our discord for updates and any questions.
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# Licenses
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[](./LICENSE)
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[](./LICENSE)
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***All software is under the [MIT License](http://opensource.org/licenses/MIT).
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All documentation, including the [Wiki](https://github.com/RedHawk989/EyeTrackVR/wiki), is under the Creative Commons CC-BY-SA-4.0 license***.
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All documentation, including the [Wiki](https://github.com/EyeTrackVR/EyeTrackVR/wiki), is under the Creative Commons CC-BY-SA-4.0 license***.
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[Top](#eyetrackvr-documentation-site)
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@ -85,7 +85,7 @@ const theme = {
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},
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],
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socialLinks: [
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{ icon: 'github', link: 'https://github.com/RedHawk989/EyeTrackVR' },
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{ icon: 'github', link: 'https://github.com/EyeTrackVR/EyeTrackVR' },
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{ icon: 'discord', link: 'https://discord.gg/kkXYbVykZX' }
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]
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}
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@ -16,7 +16,7 @@ This is the documentation for the EyeTrackVR Docs site. It is built using [ViteP
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1. Clone the repo
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```sh
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git clone https://github.com/RedHawk989/EyeTrackVR-Docs.git
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git clone https://github.com/EyeTrackVR/EyeTrackVR-Docs.git
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```
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2. Navigate to the `vitepress` folder
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@ -34,7 +34,7 @@ Pour vous connecter à votre appareil, vous devez utiliser le nom de lappareil s
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`Bonjour` est requis pour utiliser le protocole `mDNS` _sur windows et mac uniquement_. Si vous êtes sur Windows, vous pouvez télécharger Bonjour [ici](https://support.apple.com/kb/DL999?locale=en_US). Si vous utilisez macOS, Bonjour est déjà installé.
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Vous pouvez également récupèrer un package totalement testé [ici](https://github.com/RedHawk989/EyeTrackVR/tree/GUI/GUI/assets/3rdParty) (pour Windows uniquement).
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Vous pouvez également récupèrer un package totalement testé [ici](https://github.com/EyeTrackVR/EyeTrackVR/tree/GUI/GUI/assets/3rdParty) (pour Windows uniquement).
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## Dépanage
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@ -20,7 +20,7 @@ Une plateforme de suivi des yeux open source et *abordable* pour les jeux sociau
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## Matériel
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Merci de regarder notre [Liste de pièces](../how_to_build/parts_list/) et notre [guide d'assemblage](../how_to_build/full_build/) ainci que notre [référentiel matériel.](https://github.com/RedHawk989/EyeTrackVR-Hardware)
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Merci de regarder notre [Liste de pièces](../how_to_build/parts_list/) et notre [guide d'assemblage](../how_to_build/full_build/) ainci que notre [référentiel matériel.](https://github.com/EyeTrackVR/EyeTrackVR-Hardware)
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## par rapport à la sécurité des émeteurs infrarouges
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@ -68,7 +68,7 @@ Merci de rejoindre notre discord pour plus d'info et pour poser tes questions.
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# Licences
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[](https://github.com/RedHawk989/EyeTrackVR/blob/main/LICENSE)
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[](https://github.com/EyeTrackVR/EyeTrackVR/blob/main/LICENSE)
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***Tout logiciel est sous une [Licence MIT](http://opensource.org/licenses/MIT).
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toute les doccumentations, y compris le [Wiki](https://github.com/RedHawk989/EyeTrackVR/wiki), est sous une licence Creative Commons CC-BY-SA-4.0***.
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toute les doccumentations, y compris le [Wiki](https://github.com/EyeTrackVR/EyeTrackVR/wiki), est sous une licence Creative Commons CC-BY-SA-4.0***.
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@ -12,7 +12,7 @@ Exemple: Voici une lentille de protection pour le Quest 1/2 et le Rift S [https:
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## Étape 2: Trouver Une support de caméra
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Maintenant que vous avez votre monture de lentille, il vous faut trouver un moyen d'attacher les caméras. Nous avons un design basique que qdot a créer (extrait de sa monture) sur le GitHub Matériel [ici](https://github.com/RedHawk989/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Basic_Mount_Components/basic_ETVR_camera_mount.stl)
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Maintenant que vous avez votre monture de lentille, il vous faut trouver un moyen d'attacher les caméras. Nous avons un design basique que qdot a créer (extrait de sa monture) sur le GitHub Matériel [ici](https://github.com/EyeTrackVR/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Basic_Mount_Components/basic_ETVR_camera_mount.stl)
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Sinon, Si vous êtes assez experimenté vous pouvez créer votre propre support de caméra.
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@ -20,7 +20,7 @@ Sinon, Si vous êtes assez experimenté vous pouvez créer votre propre support
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Le placement "idéal" est un endroit où la la caméra auroit uen bonne vue de votre pupille quand vous êtes dans regardez à des angles extrêmes. Les coins inférieurs sont généralement assez propice à obtenir de tels résultats.
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Il est recomandé d'avoir les caméras au plus proche de la lentille de votre casque afin que votre œil prennes le plus de place dans le champ de vision de la caméra. Je vous insite à regarder les autres montures pour vous en [inspiréer.](https://github.com/RedHawk989/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts)
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Il est recomandé d'avoir les caméras au plus proche de la lentille de votre casque afin que votre œil prennes le plus de place dans le champ de vision de la caméra. Je vous insite à regarder les autres montures pour vous en [inspiréer.](https://github.com/EyeTrackVR/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts)
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## Étape 4: Support pour vos LEDs
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@ -80,7 +80,7 @@ Une alternative vennant [de Digikey ici](https://www.digikey.com/en/products/det
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</template>
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</Alerts>
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- 4x PCB pour les émeteurs infrarouges (hautement recommandé ) Les fichiers Gerber et les shemas ce trouves [ici.](https://github.com/RedHawk989/EyeTrackVR-Hardware/tree/main/IR%20Emmitter)
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- 4x PCB pour les émeteurs infrarouges (hautement recommandé ) Les fichiers Gerber et les shemas ce trouves [ici.](https://github.com/EyeTrackVR/EyeTrackVR-Hardware/tree/main/IR%20Emmitter)
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- 2x résistances de 698 à 710ohm ou alors la version recomandé avec 4x résistances CMS 1206 de 350ohm pour les émeteurs infrarouges (si vous n'utilisez pas de PCB pour vos émeteurs vous pouvez acheter des résistances traversantes)
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@ -14,7 +14,7 @@ hero:
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link: /getting_started/intro
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- theme: alt
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text: Voir sur GitHub
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link: https://github.com/RedHawk989/EyeTrackVR
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link: https://github.com/EyeTrackVR/EyeTrackVR
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features:
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- icon: ⚡️
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title: Open Source
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|
@ -7,19 +7,19 @@ const printed_parts = {
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],
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hyper_links: [
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{
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url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_2/Arkfall/EyeTrack_Quest_2_Mount_v10_By_Arkfall.stl",
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url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_2/Arkfall/EyeTrack_Quest_2_Mount_v10_By_Arkfall.stl",
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desc: "Monture pour les caméras et les émeteurs infrarouges fait par Arkfall"
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},
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{
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url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_2/Prohurtz/EyeTrack_Arkfall_Quest_2_Mount_Edit_By_Prourtz.stl",
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url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_2/Prohurtz/EyeTrack_Arkfall_Quest_2_Mount_Edit_By_Prourtz.stl",
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desc: "★ Monture pour les caméras et les émeteurs infrarouges fait par Prohurtz"
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},
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{
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url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_2/Arkfall/Quest_2_ESP_Mount_v2_By_Arkfall.stl",
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url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_2/Arkfall/Quest_2_ESP_Mount_v2_By_Arkfall.stl",
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desc: "★ Attachement pour les ESP par Arkfall"
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},
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{
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url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_2/Prohurtz/Quest_2_ESP_Mounts_By_Prohurtz.stl",
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url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_2/Prohurtz/Quest_2_ESP_Mounts_By_Prohurtz.stl",
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desc: "Attachement pour les ESP par Prohurtz"
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},
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],
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@ -32,11 +32,11 @@ const printed_parts = {
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],
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hyper_links: [
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{
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||||
url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/Valve_Index/Seaweed",
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url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/Valve_Index/Seaweed",
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desc: "★ Monture pour les caméras et les émeteurs infrarouges compatible avec les garndes valeures d'écartement pupillaire fait par Seaweed"
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},
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{
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url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/Valve_Index/qdot",
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url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/Valve_Index/qdot",
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desc: "Monture pour les caméras et les émeteurs infrarouges fait par Qdot"
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},
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{
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@ -57,7 +57,7 @@ const printed_parts = {
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],
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hyper_links: [
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{
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||||
url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Samsung_Odyssey%2B/Breakdown/Samsung%20Odyssey%2B%20Left%20by%20Breakdown.stl",
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url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Samsung_Odyssey%2B/Breakdown/Samsung%20Odyssey%2B%20Left%20by%20Breakdown.stl",
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desc: "★ Monture pour les caméras et les émeteurs infrarouges fait par Breakdown"
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}
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],
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@ -70,7 +70,7 @@ const printed_parts = {
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],
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hyper_links: [
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||||
{
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||||
url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_1/G0LDJAY/Quest_1_Cam_mount_v5_By_G0LDJAY.stl",
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url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_1/G0LDJAY/Quest_1_Cam_mount_v5_By_G0LDJAY.stl",
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desc: "★ Monture pour les caméras et les émeteurs infrarouges fait par G0LDJAY"
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}
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],
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@ -83,7 +83,7 @@ const printed_parts = {
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],
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hyper_links: [
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{
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url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/Vive_Pro_2/StormFox",
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url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/Vive_Pro_2/StormFox",
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desc: "★ Camera and IR emitter mount by StormFox"
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}
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],
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@ -96,7 +96,7 @@ const printed_parts = {
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],
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hyper_links: [
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{
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url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/General_ESP32-CAM_Mounts/ESPCAMshellv7_by_G0LDJAY.stl",
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url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/General_ESP32-CAM_Mounts/ESPCAMshellv7_by_G0LDJAY.stl",
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desc: "★ Attachement générique pour les ESP fait par G0LDJAY pour n'importe quel HMD (pas de monture spécifique par casque disponible)"
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}
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],
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|
@ -90,7 +90,7 @@ const theme = {
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},
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],
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socialLinks: [
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{ icon: 'github', link: 'https://github.com/RedHawk989/EyeTrackVR' },
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||||
{ icon: 'github', link: 'https://github.com/EyeTrackVR/EyeTrackVR' },
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||||
{ icon: 'discord', link: 'https://discord.gg/kkXYbVykZX' }
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||||
]
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||||
}
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|
@ -16,7 +16,7 @@ This is the documentation for the EyeTrackVR Docs site. It is built using [ViteP
|
||||
1. Clone the repo
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||||
|
||||
```sh
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git clone https://github.com/RedHawk989/EyeTrackVR-Docs.git
|
||||
git clone https://github.com/EyeTrackVR/EyeTrackVR-Docs.git
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||||
```
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||||
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||||
2. Navigate to the `vitepress` folder
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|
@ -34,7 +34,7 @@ To connect to the device, you need to use the name of the device followed by `.l
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||||
|
||||
`Bonjour` is required to use the `mDNS` protocol _for windows and mac only_. If you are using Windows, you can download Bonjour from [here](https://support.apple.com/kb/DL999?locale=en_US). If you are using macOS, Bonjour is already installed.
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||||
|
||||
You can also get the fully tested Bonjour package from us [here](https://github.com/RedHawk989/EyeTrackVR/tree/GUI/GUI/assets/3rdParty) (for Windows only).
|
||||
You can also get the fully tested Bonjour package from us [here](https://github.com/EyeTrackVR/EyeTrackVR/tree/GUI/GUI/assets/3rdParty) (for Windows only).
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## Troubleshooting
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||||
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@ -61,7 +61,7 @@ The safety measures were put in place to REDUCE the potential failure risk. All
|
||||
|
||||
## Hardware
|
||||
|
||||
Please check out our [parts list](https://docs.eyetrackvr.dev/how_to_build/parts_list) and [hardware repo.](https://github.com/RedHawk989/EyeTrackVR-Hardware) for information regauring hardware.
|
||||
Please check out our [parts list](https://docs.eyetrackvr.dev/how_to_build/parts_list) and [hardware repo.](https://github.com/EyeTrackVR/EyeTrackVR-Hardware) for information regauring hardware.
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||||
## Firmware
|
||||
|
||||
@ -81,7 +81,7 @@ Please join our discord for updates and any questions. We hope to see you there!
|
||||
|
||||
# Licenses
|
||||
|
||||
[](https://github.com/RedHawk989/EyeTrackVR/blob/main/LICENSE)
|
||||
[](https://github.com/EyeTrackVR/EyeTrackVR/blob/main/LICENSE)
|
||||
|
||||
***All software is under the [MIT License](http://opensource.org/licenses/MIT).
|
||||
All documentation, including the [Wiki](https://github.com/RedHawk989/EyeTrackVR/wiki), is under the Creative Commons CC-BY-SA-4.0 license***.
|
||||
All documentation, including the [Wiki](https://github.com/EyeTrackVR/EyeTrackVR/wiki), is under the Creative Commons CC-BY-SA-4.0 license***.
|
||||
|
@ -13,7 +13,7 @@ Example: Here is a lens protector for the Quest 1/2 and Rift S [https://www.thin
|
||||
|
||||
## Step 2: Find a camera mount
|
||||
|
||||
Now, you need a way to attach the camera. We have a basic design that qdot created (taken from his mount) on the hardware GitHub [here](https://github.com/RedHawk989/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Basic_Mount_Components/basic_ETVR_camera_mount.stl)
|
||||
Now, you need a way to attach the camera. We have a basic design that qdot created (taken from his mount) on the hardware GitHub [here](https://github.com/EyeTrackVR/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Basic_Mount_Components/basic_ETVR_camera_mount.stl)
|
||||
|
||||
Alternatively, you can create your own mount if you have the skills.
|
||||
|
||||
@ -22,7 +22,7 @@ Alternatively, you can create your own mount if you have the skills.
|
||||
The "Ideal" location is a place that gives a good view of the pupil when looking to all extremes, the lower corners do a good job at getting there, or nearly there.
|
||||
|
||||
You want to put the camera as close to the headset's lens as possible to achieve the biggest view of the eye.
|
||||
I recommend looking at other headset mounts for [inspiration.](https://github.com/RedHawk989/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts)
|
||||
I recommend looking at other headset mounts for [inspiration.](https://github.com/EyeTrackVR/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts)
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||||
|
||||
## Step 4: Mount your LEDs
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||||
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||||
|
@ -181,7 +181,7 @@ If they look like something you would find in a TV remote, do NOT use them. Even
|
||||
:::
|
||||
|
||||
|
||||
- 4x IR emitter PCBs (highly recommended) Gerber files and schematics located [here.](https://github.com/RedHawk989/EyeTrackVR-Hardware/tree/main/IR%20Emmitter)
|
||||
- 4x IR emitter PCBs (highly recommended) Gerber files and schematics located [here.](https://github.com/EyeTrackVR/EyeTrackVR-Hardware/tree/main/IR%20Emmitter)
|
||||
|
||||
- 4x 350ohm 1206 SMD resistors for IR emitters (If you are not using PCBs for the emitters then buying regular through-hole resistors is acceptable)
|
||||
|
||||
|
@ -14,7 +14,7 @@ hero:
|
||||
link: /getting_started/intro
|
||||
- theme: alt
|
||||
text: View on GitHub
|
||||
link: https://github.com/RedHawk989/EyeTrackVR
|
||||
link: https://github.com/EyeTrackVR/EyeTrackVR
|
||||
features:
|
||||
- icon: ⚡️
|
||||
title: Open Source
|
||||
|
@ -11,7 +11,7 @@ import { Requirements } from '../../static/app_build_requirements'
|
||||
|
||||
### Step 1: Download the EyeTrackVR Installer and install the EyeTrackVR app
|
||||
|
||||
Go to the latest [GitHub release here](https://github.com/RedHawk989/EyeTrackVR/releases/latest) and download the Setup.exe file.
|
||||
Go to the latest [GitHub release here](https://github.com/EyeTrackVR/EyeTrackVR/releases/latest) and download the Setup.exe file.
|
||||
|
||||
Follow the prompts and the app should be installed.
|
||||
|
||||
|
@ -7,24 +7,24 @@ const printed_parts = {
|
||||
],
|
||||
hyper_links: [
|
||||
{
|
||||
url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/Quest_2/Prohurtz",
|
||||
url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/Quest_2/Prohurtz",
|
||||
desc: "★ Camera and IR emitter mount by Prohurtz"
|
||||
},
|
||||
|
||||
{
|
||||
url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/Quest_2/lordnathan",
|
||||
url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/Quest_2/lordnathan",
|
||||
desc: "★ ESP mount by lordnathan"
|
||||
},
|
||||
{
|
||||
url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_2/Arkfall/EyeTrack_Quest_2_Mount_v10_By_Arkfall.stl",
|
||||
url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_2/Arkfall/EyeTrack_Quest_2_Mount_v10_By_Arkfall.stl",
|
||||
desc: "Camera and IR emitter mount by Arkfall"
|
||||
},
|
||||
{
|
||||
url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_2/Arkfall/Quest_2_ESP_Mount_v2_By_Arkfall.stl",
|
||||
url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_2/Arkfall/Quest_2_ESP_Mount_v2_By_Arkfall.stl",
|
||||
desc: "ESP mount by Arkfall"
|
||||
},
|
||||
{
|
||||
url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_2/Prohurtz/Quest_2_ESP_Mounts_By_Prohurtz.stl",
|
||||
url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_2/Prohurtz/Quest_2_ESP_Mounts_By_Prohurtz.stl",
|
||||
desc: "ESP mount by Prohurtz"
|
||||
},
|
||||
],
|
||||
@ -37,7 +37,7 @@ const printed_parts = {
|
||||
],
|
||||
hyper_links: [
|
||||
{
|
||||
url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/Valve_Index/Seaweed",
|
||||
url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/Valve_Index/Seaweed",
|
||||
desc: "★ High IPD compatible 160 and 120 degree camera and IR emitter mounts by Seaweed"
|
||||
},
|
||||
{
|
||||
@ -45,7 +45,7 @@ const printed_parts = {
|
||||
desc: "★ ESP frunk mod by MUTE the Cyberwolf"
|
||||
},
|
||||
{
|
||||
url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/Valve_Index/qdot",
|
||||
url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/Valve_Index/qdot",
|
||||
desc: "Camera and IR emitter mount by Qdot"
|
||||
},
|
||||
{
|
||||
@ -62,7 +62,7 @@ const printed_parts = {
|
||||
],
|
||||
hyper_links: [
|
||||
{
|
||||
url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Samsung_Odyssey%2B/Breakdown/Samsung%20Odyssey%2B%20Left%20by%20Breakdown.stl",
|
||||
url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Samsung_Odyssey%2B/Breakdown/Samsung%20Odyssey%2B%20Left%20by%20Breakdown.stl",
|
||||
desc: "★ Camera and IR emitter mount by Breakdown"
|
||||
}
|
||||
],
|
||||
@ -75,7 +75,7 @@ const printed_parts = {
|
||||
],
|
||||
hyper_links: [
|
||||
{
|
||||
url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_1/G0LDJAY/Quest_1_Cam_mount_v5_By_G0LDJAY.stl",
|
||||
url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Quest_1/G0LDJAY/Quest_1_Cam_mount_v5_By_G0LDJAY.stl",
|
||||
desc: "★ Camera and IR emitter mount by G0LDJAY"
|
||||
}
|
||||
],
|
||||
@ -88,11 +88,11 @@ const printed_parts = {
|
||||
],
|
||||
hyper_links: [
|
||||
{
|
||||
url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/Vive_Pro_2/StormFox",
|
||||
url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/Vive_Pro_2/StormFox",
|
||||
desc: "★ Camera and IR emitter mount by StormFox"
|
||||
},
|
||||
{
|
||||
url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Vive_Pro_2/cat_who_loves_pie/Vive_Pro_2_VROptician_by_cat_who_loves_pie.stl",
|
||||
url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/blob/main/3d_Printed_Mounts/Vive_Pro_2/cat_who_loves_pie/Vive_Pro_2_VROptician_by_cat_who_loves_pie.stl",
|
||||
desc: "VROptician camera and IR emitter mount by cat_who_loves_pie"
|
||||
}
|
||||
],
|
||||
@ -105,7 +105,7 @@ const printed_parts = {
|
||||
],
|
||||
hyper_links: [
|
||||
{
|
||||
url: "https://github.com/RedHawk989/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/General_ESP32-CAM_Mounts",
|
||||
url: "https://github.com/EyeTrackVR/EyeTrackVR-Hardware/tree/main/3d_Printed_Mounts/General_ESP32-CAM_Mounts",
|
||||
desc: "★ ESP mount by G0LDJAY for general HMD use (use if there are no specific HMD mounts available)"
|
||||
}
|
||||
],
|
||||
|
@ -2,7 +2,7 @@
|
||||
"name": "etvr_docs",
|
||||
"version": "1.5.0",
|
||||
"description": "Official Docs for ETVR",
|
||||
"repository": "https://github.com/RedHawk989/EyeTrackVR",
|
||||
"repository": "https://github.com/EyeTrackVR/EyeTrackVR",
|
||||
"author": "DaOfficialWizard",
|
||||
"license": "MIT",
|
||||
"private": true,
|
||||
|
Loading…
Reference in New Issue
Block a user