mirror of
https://github.com/EyeTrackVR/EyeTrackVR.git
synced 2025-11-04 14:39:42 +08:00
Update README.md
This commit is contained in:
parent
823e178ce1
commit
029e26999e
15
README.md
15
README.md
@ -30,20 +30,19 @@ Please check out our [documentation site.](https://docs.eyetrackvr.dev/)
|
||||
|
||||
## Hardware
|
||||
|
||||
3d files for mounting brackets will be found [here](https://github.com/RedHawk989/EyeTrackVR-Hardware)
|
||||
IR emitter files are also located there. For more info please reference our [documentation site](https://docs.eyetrackvr.dev/how_to_build/parts_list)
|
||||
3d files for mounting brackets can be found [here](https://github.com/RedHawk989/EyeTrackVR-Hardware)
|
||||
IR emitter PCB files are also located there, along with pre-soldered PCBs on the [official store](https://store.eyetrackvr.dev/). For more info, please reference our [documentation site](https://docs.eyetrackvr.dev/how_to_build/parts_list)
|
||||
|
||||
|
||||
|
||||
## ESP-CAM Firmware
|
||||
|
||||
Current work has been with our official firmware by `lorow`, found [here](https://github.com/lorow/OpenIris).
|
||||
## ESP32 Cam Firmware
|
||||
|
||||
Current work has been with our official firmware by `lorow` and `ZanzyTHEbar`, found [here](https://github.com/EyeTrackVR/OpenIris).
|
||||
|
||||
|
||||
## Headset support
|
||||
|
||||
Any headset that can fit the camera and LEDs can likely be supported, however, mounts may not have been made for it. Please reference to our [parts list](https://docs.eyetrackvr.dev/how_to_build/parts_list#_3d-printed-mounts) for details.
|
||||
Pretty much any headset that can fit the camera and LEDs can be supported. However, mounts may not have been made for it. Please reference our [parts list](https://docs.eyetrackvr.dev/how_to_build/parts_list#_3d-printed-mounts) for linked mounts and [create your own mount page](https://docs.eyetrackvr.dev/how_to_build/creating_your_own_mount) for details.
|
||||
|
||||
|
||||
## About IR Emitter Safety
|
||||
@ -54,8 +53,8 @@ Please *exercise extreme caution* when messing around with IR emitters.
|
||||
The safety measures were put in place to REDUCE the potential failure risk. All further safety responsibilities are on the user.
|
||||
This includes visually checking with an IR camera that the brightness is correct and making sure you do not feel warmth.
|
||||
|
||||
> **Warning**: Make sure you are using **NON-focused** emitters and at power less than ***8mW cm^2 total per eye***.
|
||||
Please read our LED safety page for a breakdown of math for out V3 and V4 LED kits [here](https://docs.eyetrackvr.dev/getting_started/led_safety)
|
||||
> **Warning**: Make sure you are using **NON-focused** emitters and at power less than ***5mW cm^2 total per eye***.
|
||||
Please read our LED safety page for a breakdown of math for our V3 and V4 LED kits [here](https://docs.eyetrackvr.dev/getting_started/led_safety)
|
||||
|
||||
[Effect of infrared radiation on the lens](https://docs.eyetrackvr.dev/safety/effect_of_ir_on_the_lens.pdf)
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user