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https://github.com/EyeTrackVR/EyeTrackVR.git
synced 2025-11-04 14:39:42 +08:00
Updates to smoothing and UI features
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16ad603911
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@ -222,7 +222,7 @@ class EyeTrackSettingsConfig(BaseModel):
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gui_smartinversion_select_right: bool = True
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gui_smartinversion_thresh: float = 0.25
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gui_smartinversion_frame_count: int = 10
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gui_smartinversion_smoothing_rate: float = 0.025
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class EyeTrackConfig(BaseModel):
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version: int = 1
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@ -8,13 +8,12 @@ import PySimpleGUI as sg
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from settings.modules.CommonFieldValidators import try_convert_to_float
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from settings.modules.CommonFieldValidators import try_convert_to_int
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class SmartInversionValidationModule(BaseValidationModel):
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gui_smartinversion_enabled: bool
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gui_smartinversion_select_right: bool
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gui_smartinversion_thresh: Annotated[float, AfterValidator(try_convert_to_float)]
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gui_smartinversion_frame_count: Annotated[int, AfterValidator(try_convert_to_int)]
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gui_smartinversion_smoothing_rate: Annotated[float, AfterValidator(try_convert_to_float)]
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class SmartInversionSettingsModule(BaseSettingsModule):
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def __init__(self, config, widget_id, **kwargs):
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@ -24,6 +23,7 @@ class SmartInversionSettingsModule(BaseSettingsModule):
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self.gui_smartinversion_select_right = f"-gui_smartinversion_select_right{widget_id}-"
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self.gui_smartinversion_thresh = f"-gui_smartinversion_thresh{widget_id}-"
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self.gui_smartinversion_frame_count =f"-gui_smartinversion_frame_count{widget_id}"
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self.gui_smartinversion_smoothing_rate =f"-gui_smartinversion_smoothing_rate{widget_id}"
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def get_layout(self):
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@ -62,7 +62,10 @@ class SmartInversionSettingsModule(BaseSettingsModule):
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self.config.gui_smartinversion_thresh,
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key=self.gui_smartinversion_thresh,
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size=(0, 10),
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tooltip="Sets the maximum allowed difference in eye position (x-axis) to determine if the eyes are inverted or not."
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tooltip=(
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"Sets the maximum allowed difference in eye position (x-axis) to determine if the eyes are cross-eyed or not."
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"\n Lower value will make cross-eye detection more sensitive."
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)
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),
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],
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[
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@ -71,7 +74,22 @@ class SmartInversionSettingsModule(BaseSettingsModule):
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self.config.gui_smartinversion_frame_count,
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key=self.gui_smartinversion_frame_count,
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size=(0, 10),
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tooltip="How many frames the inversion conditions must be true (or no longer true) before the inversion state is toggled on or back off."
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tooltip=(
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"How long it takes to detect you are cross-eyed, or no longer cross-eyed."
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"\n Higher number means longer duration before changing in or out of being cross-eyed state."
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)
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),
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],
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[
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sg.Text("Smoothing Decay Rate", background_color=BACKGROUND_COLOR),
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sg.InputText(
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self.config.gui_smartinversion_smoothing_rate,
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key=self.gui_smartinversion_smoothing_rate,
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size=(0, 10),
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tooltip=(
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"How quickly eye smoothing decays when you enter or leave a cross-eyed state."
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"\nHigher number = shorter smoothing duration."
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)
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),
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],
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]
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@ -3,15 +3,19 @@ from utils.misc_utils import clamp
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def smart_inversion(self, var, out_x, out_y):
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#Checks to see if the class already has frame counts or inversion attributes
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if not hasattr(self, "inverted_frame_count"):
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self.inverted_frame_count = 0
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if not hasattr(self, "normal_frame_count"):
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self.normal_frame_count = 0
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if not hasattr(self, "is_inverted"):
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self.is_inverted = False
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#Checks to see if the class already has frame counts, inversion attributes or smoothing attributes
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if not hasattr(self, "smartinversion_inverted_frame_count"):
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self.smartinversion_inverted_frame_count = 0
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if not hasattr(self, "smartinversion_normal_frame_count"):
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self.smartinversion_normal_frame_count = 0
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if not hasattr(self, "smartinversion_is_inverted"):
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self.smartinversion_is_inverted = False
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if not hasattr(self, "smartinversion_smoothing_progress"):
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self.smartinversion_smoothing_progress = 0
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if not hasattr(self, "smartinversion_smoothed_eye_x"):
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self.smartinversion_smoothed_eye_x = 0.0
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if not hasattr(self, "smartinversion_previous_inversion_state"):
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self.smartinversion_previous_inversion_state = False
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#Updates eye positions with latest
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if self.eye_id == EyeId.LEFT:
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@ -24,48 +28,63 @@ def smart_inversion(self, var, out_x, out_y):
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#Checks if eyes are inverted, and then activates inversion if the conditions have been true for a specified number of frames.
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if (var.l_eye_x > 0 and var.r_eye_x < 0) and (abs(var.l_eye_x - var.r_eye_x) > self.settings.gui_smartinversion_thresh):
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self.inverted_frame_count = min(self.inverted_frame_count + 1, self.settings.gui_smartinversion_frame_count)
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self.smartinversion_inverted_frame_count = min(self.smartinversion_inverted_frame_count + 1, self.settings.gui_smartinversion_frame_count)
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if self.inverted_frame_count == self.settings.gui_smartinversion_frame_count:
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self.is_inverted = True
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self.normal_frame_count = 0
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print(f"Inversion Activated")
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if self.smartinversion_inverted_frame_count == self.settings.gui_smartinversion_frame_count:
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if self.smartinversion_previous_inversion_state != self.smartinversion_is_inverted:
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self.smartinversion_normal_frame_count = 0
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self.smartinversion_is_inverted = True
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print(f"Inversion Activated")
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#Checks if the eyes are no longer inverted, and then clears inversion if the conditions haven't been true for a specified number of frames.
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elif self.is_inverted and (
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elif self.smartinversion_is_inverted and (
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not (var.l_eye_x > 0 and var.r_eye_x < 0) or
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abs(var.l_eye_x - var.r_eye_x) <= self.settings.gui_smartinversion_thresh
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):
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self.normal_frame_count = min(self.normal_frame_count + 1, self.settings.gui_smartinversion_frame_count)
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self.smartinversion_normal_frame_count = min(self.smartinversion_normal_frame_count + 1, self.settings.gui_smartinversion_frame_count)
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if self.normal_frame_count == self.settings.gui_smartinversion_frame_count:
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self.is_inverted = False
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self.inverted_frame_count = 0
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print(f"Inversion Cleared")
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if self.smartinversion_normal_frame_count == self.settings.gui_smartinversion_frame_count:
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if self.smartinversion_previous_inversion_state != self.smartinversion_is_inverted:
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self.smartinversion_is_inverted = False
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self.smartinversion_inverted_frame_count = 0
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print(f"Inversion Cleared")
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#Checks if the inversion state has recently been toggled, and activates smoothing
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if self.smartinversion_previous_inversion_state != self.smartinversion_is_inverted:
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self.smartinversion_smoothing_progress = 1
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self.smartinversion_previous_inversion_state = self.smartinversion_is_inverted
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#Determines which eye is being tracked based off selection and sets values accordingly
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if self.settings.gui_smartinversion_select_right:
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tracked_eye_x = var.r_eye_x
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tracked_eye_y = var.right_y
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recessive_eye = EyeId.LEFT
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dominant_eye = EyeId.RIGHT
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else:
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tracked_eye_x = var.l_eye_x
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tracked_eye_y = var.left_y
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recessive_eye = EyeId.RIGHT
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dominant_eye = EyeId.LEFT
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out_x = tracked_eye_x
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out_y = tracked_eye_y
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#If eyes are inverted, and eye being processed is recessive, invert x value.
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if self.eye_id == recessive_eye:
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if self.is_inverted:
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out_x = -tracked_eye_x
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#Logic if smoothing is activated
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if self.smartinversion_smoothing_progress > 0:
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smartinversion_lerp_factor = (1 - self.smartinversion_smoothing_progress)
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if self.smartinversion_is_inverted and self.eye_id == recessive_eye:
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self.smartinversion_smoothed_eye_x += (-tracked_eye_x - self.smartinversion_smoothed_eye_x) * smartinversion_lerp_factor
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else:
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out_x = tracked_eye_x
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else:
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out_x = tracked_eye_x
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self.smartinversion_smoothed_eye_x += (tracked_eye_x - self.smartinversion_smoothed_eye_x) * smartinversion_lerp_factor
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self.smartinversion_smoothing_progress = max(self.smartinversion_smoothing_progress - self.settings.gui_smartinversion_smoothing_rate, 0)
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out_x = self.smartinversion_smoothed_eye_x
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#Logic if inversion is active, but smoothing is not active
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elif self.smartinversion_is_inverted and self.eye_id == recessive_eye:
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out_x = -tracked_eye_x
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out_y = tracked_eye_y
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@ -80,6 +80,7 @@ def eyetrack_settings_config():
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gui_smartinversion_select_right=True,
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gui_smartinversion_thresh=0.5,
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gui_smartinversion_frame_count=10,
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gui_smartinversion_smoothing_rate=0.025,
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)
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