mirror of
https://github.com/EyeTrackVR/EyeTrackVR.git
synced 2025-11-04 14:39:42 +08:00
an actuall cpu perf increase
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parent
49675dc672
commit
43e86c2ae8
@ -47,6 +47,7 @@ class CameraWidget:
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self.configl = main_config.left_eye
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self.configl = main_config.left_eye
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self.configr = main_config.right_eye
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self.configr = main_config.right_eye
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self.settings = main_config.settings
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self.settings = main_config.settings
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self.update_wait_count = 100
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if self.eye_id == EyeId.RIGHT:
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if self.eye_id == EyeId.RIGHT:
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self.config = main_config.right_eye
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self.config = main_config.right_eye
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elif self.eye_id == EyeId.LEFT:
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elif self.eye_id == EyeId.LEFT:
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@ -311,6 +312,7 @@ class CameraWidget:
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if event == self.gui_tracking_button:
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if event == self.gui_tracking_button:
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print("\033[94m[INFO] Moving to tracking mode\033[0m")
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print("\033[94m[INFO] Moving to tracking mode\033[0m")
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self.update_wait_count = 100
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self.in_roi_mode = False
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self.in_roi_mode = False
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self.camera.set_output_queue(self.capture_queue)
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self.camera.set_output_queue(self.capture_queue)
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window[self.gui_roi_layout].update(visible=False)
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window[self.gui_roi_layout].update(visible=False)
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@ -318,6 +320,7 @@ class CameraWidget:
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if event == self.gui_roi_button:
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if event == self.gui_roi_button:
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print("\033[94m[INFO] Move to roi mode\033[0m")
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print("\033[94m[INFO] Move to roi mode\033[0m")
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self.update_wait_count = 100
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self.in_roi_mode = True
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self.in_roi_mode = True
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self.camera.set_output_queue(self.roi_queue)
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self.camera.set_output_queue(self.roi_queue)
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window[self.gui_roi_layout].update(visible=True)
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window[self.gui_roi_layout].update(visible=True)
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@ -425,6 +428,8 @@ class CameraWidget:
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window[self.gui_output_graph].update(visible=False)
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window[self.gui_output_graph].update(visible=False)
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return
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return
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try:
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try:
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if self.update_wait_count >= 0:
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self.update_wait_count = self.update_wait_count - 1
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window[self.gui_roi_message].update(visible=False)
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window[self.gui_roi_message].update(visible=False)
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window[self.gui_output_graph].update(visible=True)
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window[self.gui_output_graph].update(visible=True)
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(maybe_image, eye_info) = self.image_queue.get(block=False)
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(maybe_image, eye_info) = self.image_queue.get(block=False)
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@ -478,5 +483,4 @@ class CameraWidget:
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if eye_info.info_type != EyeInfoOrigin.FAILURE:
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if eye_info.info_type != EyeInfoOrigin.FAILURE:
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self.osc_queue.put((self.eye_id, eye_info))
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self.osc_queue.put((self.eye_id, eye_info))
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except Empty:
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except Empty:
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time.sleep(0.01)
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pass
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pass
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@ -192,7 +192,7 @@ def main():
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# GUI Render loop
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# GUI Render loop
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while True:
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while True:
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# First off, check for any events from the GUI
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# First off, check for any events from the GUI
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event, values = window.read(timeout=0.1)
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event, values = window.read(timeout=2)
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# If we're in either mode and someone hits q, quit immediately
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# If we're in either mode and someone hits q, quit immediately
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if event == "Exit" or event == sg.WIN_CLOSED:
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if event == "Exit" or event == sg.WIN_CLOSED:
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@ -278,6 +278,7 @@ def main():
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config.save()
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config.save()
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else:
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else:
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# print('size of queue: ', osc_queue.qsize())
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# Otherwise, render all
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# Otherwise, render all
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for eye in eyes:
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for eye in eyes:
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if eye.started():
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if eye.started():
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