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https://github.com/EyeTrackVR/EyeTrackVR.git
synced 2025-11-04 14:39:42 +08:00
Set eye to center when beginning inversion, remove smoothing
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@ -229,6 +229,7 @@ class EyeTrackSettingsConfig(BaseModel):
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gui_smartinversion_frame_count: int = 30
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gui_smartinversion_smoothing_rate: float = 0.025
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gui_smartinversion_minthresh: float = 0.3
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gui_smartinversion_rotation_clamp: float = 1.0
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class EyeTrackConfig(BaseModel):
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version: int = 1
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@ -15,6 +15,7 @@ class SmartInversionValidationModule(BaseValidationModel):
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gui_smartinversion_frame_count: Annotated[int, AfterValidator(try_convert_to_int)]
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gui_smartinversion_smoothing_rate: Annotated[float, AfterValidator(try_convert_to_float)]
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gui_smartinversion_minthresh: Annotated[float, AfterValidator(try_convert_to_float)]
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gui_smartinversion_rotation_clamp: Annotated[float, AfterValidator(try_convert_to_float)]
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class SmartInversionSettingsModule(BaseSettingsModule):
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def __init__(self, config, widget_id, **kwargs):
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@ -26,6 +27,7 @@ class SmartInversionSettingsModule(BaseSettingsModule):
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self.gui_smartinversion_frame_count =f"-gui_smartinversion_frame_count{widget_id}"
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self.gui_smartinversion_smoothing_rate =f"-gui_smartinversion_smoothing_rate{widget_id}"
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self.gui_smartinversion_minthresh =f"-gui_smartinversion_minthresh{widget_id}"
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self.gui_smartinversion_rotation_clamp =f"-gui_smartinversion_rotation_clamp{widget_id}-"
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@ -107,4 +109,16 @@ class SmartInversionSettingsModule(BaseSettingsModule):
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)
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),
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],
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[
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sg.Text("Maximum allowed cross-eye", background_color=BACKGROUND_COLOR),
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sg.InputText(
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self.config.gui_smartinversion_rotation_clamp,
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key=self.gui_smartinversion_rotation_clamp,
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size=(0, 10),
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tooltip=(
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"Defines the maximum inwards rotation that is output when cross-eyed."
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"\n0 = will only look straight ahead \n0.5 = will go a little bit cross-eyed \n1 = maximum hurr durr "
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)
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),
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],
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]
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@ -26,6 +26,20 @@ def smart_inversion(self, var, out_x, out_y):
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var.r_eye_x = out_x
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var.right_y = out_y
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#Determines which eye is being tracked based off selection and sets values accordingly
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if self.settings.gui_smartinversion_select_right:
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tracked_eye_x = var.r_eye_x
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tracked_eye_y = var.right_y
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recessive_eye = EyeId.LEFT
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dominant_eye = EyeId.RIGHT
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else:
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tracked_eye_x = var.l_eye_x
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tracked_eye_y = var.left_y
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recessive_eye = EyeId.RIGHT
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dominant_eye = EyeId.LEFT
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#Checks if eyes are inverted, and then activates inversion if the conditions have been true for a specified number of frames.
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if (var.l_eye_x > self.settings.gui_smartinversion_minthresh and var.r_eye_x < -self.settings.gui_smartinversion_minthresh) and (abs(var.l_eye_x - var.r_eye_x) > self.settings.gui_smartinversion_thresh):
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self.smartinversion_inverted_frame_count = min(self.smartinversion_inverted_frame_count + 1, self.settings.gui_smartinversion_frame_count)
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@ -34,6 +48,7 @@ def smart_inversion(self, var, out_x, out_y):
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if not self.smartinversion_is_inverted:
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self.smartinversion_is_inverted = True
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self.smartinversion_normal_frame_count = 0
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tracked_eye_x = 0
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print(f"Inversion Activated")
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#Checks if the eyes are no longer inverted, and then clears inversion if the conditions haven't been true for a specified number of frames.
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@ -50,42 +65,33 @@ def smart_inversion(self, var, out_x, out_y):
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self.smartinversion_inverted_frame_count = 0
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print(f"Inversion Cleared")
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out_x = tracked_eye_x
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out_y = tracked_eye_y
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#Checks if the inversion state has recently been toggled, and activates smoothing
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if self.smartinversion_previous_inversion_state != self.smartinversion_is_inverted:
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self.smartinversion_smoothing_progress = 1
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self.smartinversion_previous_inversion_state = self.smartinversion_is_inverted
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#Determines which eye is being tracked based off selection and sets values accordingly
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if self.settings.gui_smartinversion_select_right:
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tracked_eye_x = var.r_eye_x
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tracked_eye_y = var.right_y
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recessive_eye = EyeId.LEFT
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dominant_eye = EyeId.RIGHT
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else:
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tracked_eye_x = var.l_eye_x
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tracked_eye_y = var.left_y
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recessive_eye = EyeId.RIGHT
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dominant_eye = EyeId.LEFT
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out_x = tracked_eye_x
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out_y = tracked_eye_y
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#Logic if smoothing is activated
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"""#Logic if smoothing is activated
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if self.smartinversion_smoothing_progress > 0:
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smartinversion_lerp_factor = (1 - self.smartinversion_smoothing_progress)
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if self.smartinversion_is_inverted and self.eye_id == recessive_eye:
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self.smartinversion_smoothed_eye_x += (-tracked_eye_x - self.smartinversion_smoothed_eye_x) * smartinversion_lerp_factor
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else:
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if not self.smartinversion_is_inverted and self.eye_id == recessive_eye:
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self.smartinversion_smoothed_eye_x += (tracked_eye_x - self.smartinversion_smoothed_eye_x) * smartinversion_lerp_factor
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self.smartinversion_smoothing_progress = max(self.smartinversion_smoothing_progress - self.settings.gui_smartinversion_smoothing_rate, 0)
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out_x = self.smartinversion_smoothed_eye_x
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out_x = self.smartinversion_smoothed_eye_x"""
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#Logic if inversion is active, but smoothing is not active
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elif self.smartinversion_is_inverted and self.eye_id == recessive_eye:
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if self.smartinversion_is_inverted and self.eye_id == recessive_eye:
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out_x = -tracked_eye_x
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out_y = tracked_eye_y
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#Limits the maximum allowed inwards rotation if detected as cross-eyed
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if self.smartinversion_is_inverted:
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if self.eye_id == EyeId.LEFT:
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out_x = min(out_x, self.settings.gui_smartinversion_rotation_clamp)
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else:
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out_x = max(out_x, -self.settings.gui_smartinversion_rotation_clamp)
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return out_x, out_y
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@ -87,6 +87,7 @@ def eyetrack_settings_config():
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gui_smartinversion_frame_count=10,
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gui_smartinversion_smoothing_rate=0.025,
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gui_smartinversion_minthresh=0.3,
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gui_smartinversion_rotation_clamp=1.0,
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)
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