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https://github.com/EyeTrackVR/EyeTrackVR.git
synced 2025-11-04 14:39:42 +08:00
Improved wording and layout of settings, and made inversion conditions a bit more robust
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@ -66,31 +66,11 @@ class MirrorTrackSettingsModule(BaseSettingsModule):
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)
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],
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[
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sg.Text("Inwards Look Threshold", background_color=BACKGROUND_COLOR,tooltip=
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"Sets the minimum distance of looking in that's required before state can chaned to cross-eyed."
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"\n Lower value will make cross-eye detection more sensitive."
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),
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sg.InputText(
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self.config.gui_mirrortrack_minthresh,
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key=self.gui_mirrortrack_minthresh,
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size=(0, 10),
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),
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],
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[
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sg.Text("Transition Cycle Count (Cross-Eye)", background_color=BACKGROUND_COLOR,tooltip=
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"How long it takes to detect you are cross-eyed, or no longer cross-eyed."
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"\n Higher number means longer duration before changing in or out of being cross-eyed state."
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),
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sg.InputText(
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self.config.gui_mirrortrack_cycle_count_inv,
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key=self.gui_mirrortrack_cycle_count_inv,
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size=(0, 10),
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),
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],
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[
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sg.Text("Transition Cycle Count (Stare Forward)", background_color=BACKGROUND_COLOR,tooltip=
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sg.Text("Stare Ahead Detection Duration", background_color=BACKGROUND_COLOR,tooltip=
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"How long it takes to detect you are staring ahead, or no longer staring ahead."
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"\n Higher number means longer duration before changing in or out of being in stare ahead state."
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"\n Exit conditions are half the duration of entry conditions."
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),
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sg.InputText(
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self.config.gui_mirrortrack_cycle_count_stare,
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@ -100,13 +80,38 @@ class MirrorTrackSettingsModule(BaseSettingsModule):
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],
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[
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sg.Checkbox(
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"Allow cross-eye",
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"Enable Cross-Eye Detection",
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default=self.config.gui_mirrortrack_enable_inv,
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key=self.gui_mirrortrack_enable_inv,
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background_color="#424042",
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tooltip="Enables cross-eye functionality",
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),
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sg.Text("Maximum allowed cross-eye", background_color=BACKGROUND_COLOR,tooltip=
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],
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[
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sg.Text("Detection Threshold", background_color=BACKGROUND_COLOR,tooltip=
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"Sets the minimum distance of looking in that's required before state will changed to cross-eyed."
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"\n Lower value will make cross-eye detection more sensitive."
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),
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sg.InputText(
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self.config.gui_mirrortrack_minthresh,
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key=self.gui_mirrortrack_minthresh,
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size=(0, 10),
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),
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],
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[
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sg.Text("Detection Duration", background_color=BACKGROUND_COLOR,tooltip=
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"How long it takes to detect you are cross-eyed, or no longer cross-eyed."
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"\n Higher number means longer duration before changing in or out of being cross-eyed state."
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"\n Exit conditions are half the duration of entry conditions."
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),
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sg.InputText(
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self.config.gui_mirrortrack_cycle_count_inv,
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key=self.gui_mirrortrack_cycle_count_inv,
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size=(0, 10),
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),
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],
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[
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sg.Text("Rotation Limit", background_color=BACKGROUND_COLOR,tooltip=
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"Defines the maximum inwards rotation that is output when cross-eyed."
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"\n0 = will only look straight ahead \n0.5 = will go a little bit cross-eyed \n1 = maximum hurr durr "
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),
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@ -124,8 +129,8 @@ class MirrorTrackSettingsModule(BaseSettingsModule):
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# background_color="#424042",
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# tooltip="Enables smoothing when transitioning to cross-eye",
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#),
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sg.Text("Smoothing Rate", background_color=BACKGROUND_COLOR,tooltip=
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"How quickly smoothing decays when you enter or leave a transition."
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sg.Text("Transition Smoothing Rate", background_color=BACKGROUND_COLOR,tooltip=
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"How quickly smoothing decays when you enter or leave the cross-eyed state."
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"\nHigher number = shorter smoothing duration, snappier transition."
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"\nLower number = longer smoothing duration, smoother transition"
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),
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@ -188,7 +188,7 @@ class MirrorTrack:
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@classmethod
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def check_for_inversion(cls):
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if cls.is_inv_enabled:
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if cls.dom_is_inward() and cls.rec_meets_thresh() and (cls.is_stare_mode() or cls.bypass_stare):
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if cls.dom_meets_thresh() and cls.rec_meets_thresh() and (cls.is_stare_mode() or cls.bypass_stare):
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#Updates the counter for activation
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if not cls.is_inverted_mode() and not cls.cyc_counter_inv.is_complete():
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