from eye import EyeId from utils.misc_utils import clamp def smart_inversion(self, var, out_x, out_y): #Checks to see if the class already has frame counts, inversion attributes or smoothing attributes if not hasattr(self, "smartinversion_inverted_frame_count"): self.smartinversion_inverted_frame_count = 0 if not hasattr(self, "smartinversion_normal_frame_count"): self.smartinversion_normal_frame_count = 0 if not hasattr(self, "smartinversion_is_inverted"): self.smartinversion_is_inverted = False if not hasattr(self, "smartinversion_smoothing_progress"): self.smartinversion_smoothing_progress = 0 if not hasattr(self, "smartinversion_smoothed_eye_x"): self.smartinversion_smoothed_eye_x = 0.0 if not hasattr(self, "smartinversion_previous_inversion_state"): self.smartinversion_previous_inversion_state = False #Updates eye positions with latest if self.eye_id == EyeId.LEFT: var.l_eye_x = out_x var.left_y = out_y if self.eye_id == EyeId.RIGHT: var.r_eye_x = out_x var.right_y = out_y #Checks if eyes are inverted, and then activates inversion if the conditions have been true for a specified number of frames. if (var.l_eye_x > 0 and var.r_eye_x < 0) and (abs(var.l_eye_x - var.r_eye_x) > self.settings.gui_smartinversion_thresh): self.smartinversion_inverted_frame_count = min(self.smartinversion_inverted_frame_count + 1, self.settings.gui_smartinversion_frame_count) if self.smartinversion_inverted_frame_count == self.settings.gui_smartinversion_frame_count: if self.smartinversion_previous_inversion_state != self.smartinversion_is_inverted: self.smartinversion_normal_frame_count = 0 self.smartinversion_is_inverted = True print(f"Inversion Activated") #Checks if the eyes are no longer inverted, and then clears inversion if the conditions haven't been true for a specified number of frames. elif self.smartinversion_is_inverted and ( not (var.l_eye_x > 0 and var.r_eye_x < 0) or abs(var.l_eye_x - var.r_eye_x) <= self.settings.gui_smartinversion_thresh ): self.smartinversion_normal_frame_count = min(self.smartinversion_normal_frame_count + 1, self.settings.gui_smartinversion_frame_count) if self.smartinversion_normal_frame_count == self.settings.gui_smartinversion_frame_count: if self.smartinversion_previous_inversion_state != self.smartinversion_is_inverted: self.smartinversion_is_inverted = False self.smartinversion_inverted_frame_count = 0 print(f"Inversion Cleared") #Checks if the inversion state has recently been toggled, and activates smoothing if self.smartinversion_previous_inversion_state != self.smartinversion_is_inverted: self.smartinversion_smoothing_progress = 1 self.smartinversion_previous_inversion_state = self.smartinversion_is_inverted #Determines which eye is being tracked based off selection and sets values accordingly if self.settings.gui_smartinversion_select_right: tracked_eye_x = var.r_eye_x tracked_eye_y = var.right_y recessive_eye = EyeId.LEFT dominant_eye = EyeId.RIGHT else: tracked_eye_x = var.l_eye_x tracked_eye_y = var.left_y recessive_eye = EyeId.RIGHT dominant_eye = EyeId.LEFT out_x = tracked_eye_x out_y = tracked_eye_y #Logic if smoothing is activated if self.smartinversion_smoothing_progress > 0: smartinversion_lerp_factor = (1 - self.smartinversion_smoothing_progress) if self.smartinversion_is_inverted and self.eye_id == recessive_eye: self.smartinversion_smoothed_eye_x += (-tracked_eye_x - self.smartinversion_smoothed_eye_x) * smartinversion_lerp_factor else: self.smartinversion_smoothed_eye_x += (tracked_eye_x - self.smartinversion_smoothed_eye_x) * smartinversion_lerp_factor self.smartinversion_smoothing_progress = max(self.smartinversion_smoothing_progress - self.settings.gui_smartinversion_smoothing_rate, 0) out_x = self.smartinversion_smoothed_eye_x #Logic if inversion is active, but smoothing is not active elif self.smartinversion_is_inverted and self.eye_id == recessive_eye: out_x = -tracked_eye_x out_y = tracked_eye_y return out_x, out_y