from pythonosc import udp_client import queue import threading from enum import IntEnum class EyeId(IntEnum): RIGHT = 0 LEFT = 1 BOTH = 2 class VRChatOSC: # VRChat OSC Networking Info. For now, we'll assume it's always local. OSC_IP = "127.0.0.1" OSC_PORT = 9000 # VR Chat OSC port # Use a tuple of blink (true, blinking, false, not), x, y for now. Probably clearer as a class but # we're stuck in python 3.6 so still no dataclasses. God I hate python. def __init__( self, cancellation_event: "threading.Event", msg_queue: "queue.Queue[tuple[bool, int, int, int]]", ): self.client = udp_client.SimpleUDPClient(VRChatOSC.OSC_IP, VRChatOSC.OSC_PORT) self.cancellation_event = cancellation_event self.msg_queue = msg_queue def run(self): # Set blinking status to true when we start, just so we make sure we get to an eyelid open state # no matter what. was_blinking = True while True: if self.cancellation_event.is_set(): print("Exiting OSC Queue") return try: (eye_id, eye_info) = self.msg_queue.get(block=True, timeout=0.1) except queue.Empty: continue # If we're not blinking, set position if not eye_info.blink: if eye_id in [EyeId.RIGHT, EyeId.BOTH]: self.client.send_message( "/avatar/parameters/RightEye", eye_info.x ) self.client.send_message( "/avatar/parameters/EyesDilation", eye_info.pupil_dialation ) if eye_id in [EyeId.LEFT, EyeId.BOTH]: self.client.send_message( "/avatar/parameters/LeftEye", eye_info.x ) self.client.send_message( "/avatar/parameters/EyesDilation", eye_info.pupil_dialation ) self.client.send_message("/avatar/parameters/EyesY", eye_info.y) if was_blinking: if eye_id in [EyeId.LEFT, EyeId.BOTH]: self.client.send_message( "/avatar/parameters/LeftEyeLid", float(1) ) if eye_id in [EyeId.RIGHT, EyeId.BOTH]: self.client.send_message( "/avatar/parameters/RightEyeLid", float(1) ) was_blinking = False else: if eye_id in [EyeId.LEFT, EyeId.BOTH]: self.client.send_message( "/avatar/parameters/LeftEyeLid", float(0) ) if eye_id in [EyeId.RIGHT, EyeId.BOTH]: self.client.send_message( "/avatar/parameters/RightEyeLid", float(0) ) was_blinking = True