from eye import EyeId from utils.misc_utils import clamp def smart_inversion(self, var, out_x, out_y): #Checks to see if the class already has frame counts, inversion attributes or smoothing attributes if not hasattr(self, "smartinversion_inverted_frame_count"): self.smartinversion_inverted_frame_count = 0 if not hasattr(self, "smartinversion_normal_frame_count"): self.smartinversion_normal_frame_count = 0 if not hasattr(self, "smartinversion_stare_valid_frame_count"): self.smartinversion_stare_valid_frame_count = 0 if not hasattr(self, "smartinversion_stare_invalid_frame_count"): self.smartinversion_stare_invalid_frame_count = 0 if not hasattr(self, "smartinversion_is_inverted"): self.smartinversion_is_inverted = False if not hasattr(self, "smartinversion_smoothing_progress"): self.smartinversion_smoothing_progress = 0 if not hasattr(self, "smartinversion_smoothed_eye_x"): self.smartinversion_smoothed_eye_x = 0.0 if not hasattr(self, "smartinversion_stare_ahead"): self.smartinversion_stare_ahead = False ######################################################################################################## #Updates eye positions with latest if self.eye_id == EyeId.LEFT: var.l_eye_x = out_x var.left_y = out_y if self.eye_id == EyeId.RIGHT: var.r_eye_x = out_x var.right_y = out_y ######################################################################################################## #Determines which eye is being tracked based off selection and sets values accordingly if self.settings.gui_smartinversion_select_right: tracked_eye_x = var.r_eye_x tracked_eye_y = var.right_y is_rec_eye = (self.eye_id == EyeId.LEFT) is_dom_eye = (self.eye_id == EyeId.RIGHT) else: tracked_eye_x = var.l_eye_x tracked_eye_y = var.left_y is_rec_eye = (self.eye_id == EyeId.RIGHT) is_dom_eye = (self.eye_id == EyeId.LEFT) ######################################################################################################## #Provides some booleans that are a bit easier to use repeatedly dom_is_inward = ( (self.settings.gui_smartinversion_select_right and var.r_eye_x < 0) or (not self.settings.gui_smartinversion_select_right and var.l_eye_x > 0) ) rec_is_inward = ( (self.settings.gui_smartinversion_select_right and var.l_eye_x > 0) or (not self.settings.gui_smartinversion_select_right and var.r_eye_x < 0) ) dom_in_inv_range = ( (self.settings.gui_smartinversion_select_right and var.r_eye_x < -self.settings.gui_smartinversion_minthresh) or (not self.settings.gui_smartinversion_select_right and var.l_eye_x > self.settings.gui_smartinversion_minthresh) ) rec_in_inv_range = ( (self.settings.gui_smartinversion_select_right and var.l_eye_x > self.settings.gui_smartinversion_minthresh) or (not self.settings.gui_smartinversion_select_right and var.r_eye_x < -self.settings.gui_smartinversion_minthresh) ) looking_same_dir = (var.r_eye_x * var.l_eye_x > 0) x_diff = abs(var.r_eye_x - var.l_eye_x) ######################################################################################################## #Checks if eyes are straight, and then sets eye gaze forward until inversion threshold is met if dom_is_inward and not rec_in_inv_range and (rec_is_inward or x_diff > 0.4): self.smartinversion_stare_valid_frame_count = min(self.smartinversion_stare_valid_frame_count + 1, self.settings.gui_smartinversion_frame_count) self.smartinversion_stare_invalid_frame_count = 0 if self.smartinversion_stare_valid_frame_count >= self.settings.gui_smartinversion_frame_count: if not self.smartinversion_stare_ahead: self.smartinversion_smoothing_progress = 1 self.smartinversion_is_inverted = False print(f"Stare Ahead Activated") self.smartinversion_stare_ahead = True tracked_eye_x = 0 elif self.smartinversion_stare_valid_frame_count > 0: self.smartinversion_stare_valid_frame_count = 0 if self.smartinversion_stare_ahead and not (dom_is_inward and not rec_in_inv_range and (rec_is_inward or x_diff > 0.4)): self.smartinversion_stare_invalid_frame_count = min(self.smartinversion_stare_invalid_frame_count + 1, self.settings.gui_smartinversion_frame_count) tracked_eye_x = 0 if self.smartinversion_stare_invalid_frame_count == self.settings.gui_smartinversion_frame_count: self.smartinversion_stare_ahead = False print(f"Stare Ahead Deactivated") elif self.smartinversion_stare_invalid_frame_count > 0: self.smartinversion_stare_invalid_frame_count = 0 ######################################################################################################## #Checks if eyes are inverted, and then activates inversion if the conditions have been true for a specified number of frames. if dom_is_inward and rec_in_inv_range: self.smartinversion_inverted_frame_count = min(self.smartinversion_inverted_frame_count + 1, self.settings.gui_smartinversion_frame_count) if self.smartinversion_inverted_frame_count >= self.settings.gui_smartinversion_frame_count: if not self.smartinversion_is_inverted: self.smartinversion_smoothing_progress = 1 self.smartinversion_normal_frame_count = 0 self.smartinversion_is_inverted = True self.smartinversion_stare_ahead = False tracked_eye_x = 0 print(f"Inversion Activated") elif self.smartinversion_inverted_frame_count > 0: self.smartinversion_inverted_frame_count = 0 ######################################################################################################## #Checks if the eyes are no longer inverted, and then clears inversion if the conditions haven't been true for a specified number of frames. if self.smartinversion_is_inverted and (not (dom_is_inward and rec_in_inv_range)): self.smartinversion_normal_frame_count = min(self.smartinversion_normal_frame_count + 1, self.settings.gui_smartinversion_frame_count) if self.smartinversion_normal_frame_count >= self.settings.gui_smartinversion_frame_count: if self.smartinversion_is_inverted: self.smartinversion_is_inverted = False self.smartinversion_inverted_frame_count = 0 print(f"Inversion Deactivated") elif self.smartinversion_normal_frame_count > 0: self.smartinversion_normal_frame_count = 0 ######################################################################################################## out_x = tracked_eye_x out_y = tracked_eye_y ######################################################################################################## #Logic if smoothing is activated if self.smartinversion_smoothing_progress > 0: lerp_factor = 0.2 if self.smartinversion_is_inverted: if is_rec_eye: self.smartinversion_smoothed_eye_x += (-tracked_eye_x - self.smartinversion_smoothed_eye_x) * lerp_factor else: self.smartinversion_smoothed_eye_x += (tracked_eye_x - self.smartinversion_smoothed_eye_x) * lerp_factor self.smartinversion_smoothing_progress = max(self.smartinversion_smoothing_progress - self.settings.gui_smartinversion_smoothing_rate, 0) out_x = self.smartinversion_smoothed_eye_x ######################################################################################################## #Logic if inversion is active, but smoothing is not active elif self.smartinversion_is_inverted and is_rec_eye: out_x = -tracked_eye_x #Limits the maximum allowed inwards rotation if detected as cross-eyed if self.smartinversion_is_inverted: if self.eye_id == EyeId.LEFT: clamped_x = min(out_x, self.settings.gui_smartinversion_rotation_clamp) out_x = clamped_x else: clamped_x = max(out_x, -self.settings.gui_smartinversion_rotation_clamp) out_x = clamped_x return out_x, out_y