EyeTrackVR/EyeTrackApp/utils/eye_falloff.py
Lorow 7e41a65aac
Feature/etvr module support (#106)
* initial changes

* Mostly clean up, refactor registering listeners to make sense, backport tests

* Add initial implementation of VRCFTModuleSender

* Add basic GUI for the modules settings

* Fix tooltip descriptions

# TODO:
# - there's ghosts in the machine - vrc osc is not working properly
# - min/maxing will require field combinators in the modules lmao

* Fix type validation bugs, fix typos

# TODO:
# - there's ghosts in the machine - vrc osc is not working properly
# - min/maxing will require field combinators in the modules lmao

* Add checkbox to switch to ETVR Module

# TODO:
# - there's ghosts in the machine - vrc osc is not working properly
# - min/maxing will require field combinators in the modules lmao

* Black stuff

# TODO:
# - there's ghosts in the machine - vrc osc is not working properly
# - min/maxing will require field combinators in the modules lmao

* Remove coverage by default

# TODO:
# - there's ghosts in the machine - vrc osc is not working properly
# - min/maxing will require field combinators in the modules lmao

* Fix timeout in tests

# TODO:
# - there's ghosts in the machine - vrc osc is not working properly
# - min/maxing will require field combinators in the modules lmao

* HEAVY WIP: Refactor native output,

NOTE:

I brought back the entire old OSC implementation as a live reference, this will be removed once I'm done.

This also lays ground for other modes as they're pretty similar

# TODO:
# - there's ghosts in the machine - vrc osc is not working properly
# - min/maxing will require field combinators in the modules lmao

* HEAVY WIP: Refactor v1 params output,

# TODO:
# - min/maxing will require field combinators in the modules lmao

* HEAVY WIP: Refactor v2 params output

# TODO:
# - min/maxing will require field combinators in the modules lmao

* Finish refactoring v2 and v1, fixup tests, refactor native

# TODO:
# - min/maxing will require field combinators in the modules lmao

* Add tests for v1 params

# TODO:
# - min/maxing will require field combinators in the modules lmao

* Add tests for native params

# TODO:
# - min/maxing will require field combinators in the modules lmao

* Fix OSC not getting up after config reset. Remove reset command, config sends everything changed anyway, sunset the idea of using single client and thus simplify the code a bit

# TODO:
# - min/maxing will require field combinators in the modules lmao

* Rename gui_PortNumber to gui_VRCFTModulePort for readability

# TODO:
# - min/maxing will require field combinators in the modules lmao

* Cleanup EyeID usage

# TODO:
# - min/maxing will require field combinators in the modules lmao

* Cleanup osc after rebase

# TODO:
# - min/maxing will require field combinators in the modules lmao

* Make VRChatOSCSender a bit more readable

# TODO:
# - min/maxing will require field combinators in the modules lmao

* Remove unsued VRChatOSCReceiver, this is taken care of by generic OSCReceiver

# TODO:
# - min/maxing will require field combinators in the modules lmao

* Commit crimes with try_convert_to_float to make osc, pysimplegui and pydantic happy

* Cleanup after merge

* Disable emulation by default

* Fix OSCReceiver crashing on unknown addresses

* Adjust VRCFT Module settings to look better in game

* Fix recalibrate and recenter for OSC only working for the right eye

* Fix save and restart button not restarting the tracking

* Fix broken tracking on v1 params for eye_x, clean up implementation

* Fix regular value being passed to OSC listeners instead of OSCMessage

* Add a TODO, probably to be ignored

* Add support for custom ETVR VRCFT Module listening address
2024-07-04 20:51:19 +02:00

46 lines
1.6 KiB
Python

import numpy as np
from eye import EyeId
def velocity_falloff(self, var, out_x, out_y):
if (
self.settings.gui_right_eye_dominant
or self.settings.gui_left_eye_dominant
or self.settings.gui_outer_side_falloff
):
# Calculate the distance between the two eyes
dist = np.sqrt(np.square(var.l_eye_x - var.r_eye_x) + np.square(var.left_y - var.right_y))
if self.eye_id == EyeId.LEFT:
var.l_eye_x = out_x
var.left_y = out_y
if self.eye_id == EyeId.RIGHT:
var.r_eye_x = out_x
var.right_y = out_y
# Check if the distance is greater than the threshold
if dist > self.settings.gui_eye_dominant_diff_thresh:
if self.settings.gui_right_eye_dominant:
out_x, out_y = var.r_eye_x, var.right_y
elif self.settings.gui_left_eye_dominant:
out_x, out_y = var.l_eye_x, var.left_y
else:
# If the distance is too large, identify the eye with the lower velocity
if var.l_eye_velocity < var.r_eye_velocity:
# Mirror the position of the eye with lower velocity to the other eye
out_x, out_y = var.r_eye_x, var.right_y
else:
# Mirror the position of the eye with lower velocity to the other eye
out_x, out_y = var.l_eye_x, var.left_y
else:
# If the distance is within the threshold, do not mirror the eyes
pass
else:
pass
return out_x, out_y