mirror of
https://github.com/EyeTrackVR/EyeTrackVR.git
synced 2025-09-26 23:09:28 +08:00

* initial changes * Mostly clean up, refactor registering listeners to make sense, backport tests * Add initial implementation of VRCFTModuleSender * Add basic GUI for the modules settings * Fix tooltip descriptions # TODO: # - there's ghosts in the machine - vrc osc is not working properly # - min/maxing will require field combinators in the modules lmao * Fix type validation bugs, fix typos # TODO: # - there's ghosts in the machine - vrc osc is not working properly # - min/maxing will require field combinators in the modules lmao * Add checkbox to switch to ETVR Module # TODO: # - there's ghosts in the machine - vrc osc is not working properly # - min/maxing will require field combinators in the modules lmao * Black stuff # TODO: # - there's ghosts in the machine - vrc osc is not working properly # - min/maxing will require field combinators in the modules lmao * Remove coverage by default # TODO: # - there's ghosts in the machine - vrc osc is not working properly # - min/maxing will require field combinators in the modules lmao * Fix timeout in tests # TODO: # - there's ghosts in the machine - vrc osc is not working properly # - min/maxing will require field combinators in the modules lmao * HEAVY WIP: Refactor native output, NOTE: I brought back the entire old OSC implementation as a live reference, this will be removed once I'm done. This also lays ground for other modes as they're pretty similar # TODO: # - there's ghosts in the machine - vrc osc is not working properly # - min/maxing will require field combinators in the modules lmao * HEAVY WIP: Refactor v1 params output, # TODO: # - min/maxing will require field combinators in the modules lmao * HEAVY WIP: Refactor v2 params output # TODO: # - min/maxing will require field combinators in the modules lmao * Finish refactoring v2 and v1, fixup tests, refactor native # TODO: # - min/maxing will require field combinators in the modules lmao * Add tests for v1 params # TODO: # - min/maxing will require field combinators in the modules lmao * Add tests for native params # TODO: # - min/maxing will require field combinators in the modules lmao * Fix OSC not getting up after config reset. Remove reset command, config sends everything changed anyway, sunset the idea of using single client and thus simplify the code a bit # TODO: # - min/maxing will require field combinators in the modules lmao * Rename gui_PortNumber to gui_VRCFTModulePort for readability # TODO: # - min/maxing will require field combinators in the modules lmao * Cleanup EyeID usage # TODO: # - min/maxing will require field combinators in the modules lmao * Cleanup osc after rebase # TODO: # - min/maxing will require field combinators in the modules lmao * Make VRChatOSCSender a bit more readable # TODO: # - min/maxing will require field combinators in the modules lmao * Remove unsued VRChatOSCReceiver, this is taken care of by generic OSCReceiver # TODO: # - min/maxing will require field combinators in the modules lmao * Commit crimes with try_convert_to_float to make osc, pysimplegui and pydantic happy * Cleanup after merge * Disable emulation by default * Fix OSCReceiver crashing on unknown addresses * Adjust VRCFT Module settings to look better in game * Fix recalibrate and recenter for OSC only working for the right eye * Fix save and restart button not restarting the tracking * Fix broken tracking on v1 params for eye_x, clean up implementation * Fix regular value being passed to OSC listeners instead of OSCMessage * Add a TODO, probably to be ignored * Add support for custom ETVR VRCFT Module listening address
521 lines
21 KiB
Python
521 lines
21 KiB
Python
"""
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,@@@@@@
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@@@@@@@@@@@ @@@
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@@@@@@@/ ,@@@@@@@@@@@@@
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/@@@@@@@@@@@@@@@ @@@@@@@@
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@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@
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@@@@@@@@ @@@@@
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,@@@ @@@@&
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@@@@@@. @@@@
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@@@ @@@@@@@@@/ @@@@@
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,@@@. @@@@@@((@ @@@@(
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//@@@ ,, @@@@ @@@@@
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@@@( @@@@@@@
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@@@ @ @@@@@@@@#
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@@@@@@@@@@@@@@@@@
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@@@@@@@@@@@@@(
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Copyright (c) 2023 EyeTrackVR <3
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LICENSE: GNU GPLv3
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------------------------------------------------------------------------------------------------------
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"""
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import PySimpleGUI as sg
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from config import EyeTrackConfig
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from collections import deque
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from threading import Event, Thread
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from eye import EyeId
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from eye_processor import EyeProcessor, EyeInfoOrigin
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from queue import Queue, Empty
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from camera import Camera, CameraState
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import cv2
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from osc.OSCMessage import OSCMessageType, OSCMessage
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from utils.misc_utils import PlaySound, SND_FILENAME, SND_ASYNC, resource_path
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import numpy as np
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class CameraWidget:
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def __init__(self, widget_id: EyeId, main_config: EyeTrackConfig, osc_queue: Queue):
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self.gui_camera_addr = f"-CAMERAADDR{widget_id}-"
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self.gui_rotation_slider = f"-ROTATIONSLIDER{widget_id}-"
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self.gui_roi_button = f"-ROIMODE{widget_id}-"
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self.gui_roi_layout = f"-ROILAYOUT{widget_id}-"
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self.gui_roi_selection = f"-GRAPH{widget_id}-"
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self.gui_tracking_button = f"-TRACKINGMODE{widget_id}-"
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self.gui_save_tracking_button = f"-SAVETRACKINGBUTTON{widget_id}-"
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self.gui_tracking_layout = f"-TRACKINGLAYOUT{widget_id}-"
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self.gui_tracking_image = f"-IMAGE{widget_id}-"
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self.gui_tracking_fps = f"-TRACKINGFPS{widget_id}-"
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self.gui_tracking_bps = f"-TRACKINGBPS{widget_id}-"
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self.gui_output_graph = f"-OUTPUTGRAPH{widget_id}-"
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self.gui_restart_calibration = f"-RESTARTCALIBRATION{widget_id}-"
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self.gui_stop_calibration = f"-STOPCALIBRATION{widget_id}-"
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self.gui_recenter_eyes = f"-RECENTEREYES{widget_id}-"
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self.gui_mode_readout = f"-APPMODE{widget_id}-"
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self.gui_roi_message = f"-ROIMESSAGE{widget_id}-"
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self.gui_mask_markup = f"-MARKUP{widget_id}-"
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self.gui_mask_lighten = f"-LIGHTEN{widget_id}-"
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self.gui_restart_3d_calibration = f"-RESTART3DCALIBRATION{widget_id}-"
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self.last_eye_info = None
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self.osc_queue = osc_queue
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self.main_config = main_config
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self.eye_id = widget_id
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self.settings_config = main_config.settings
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self.settings = main_config.settings
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if self.eye_id == EyeId.RIGHT:
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self.config = main_config.right_eye
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elif self.eye_id == EyeId.LEFT:
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self.config = main_config.left_eye
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else:
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raise RuntimeError("\033[91m[WARN] Cannot have a camera widget represent both eyes!\033[0m")
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self.cancellation_event = Event()
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# Set the event until start is called, otherwise we can block if shutdown is called.
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self.cancellation_event.set()
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self.capture_event = Event()
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self.capture_queue = Queue(maxsize=2)
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self.roi_queue = Queue(maxsize=2)
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self.image_queue = Queue(maxsize=500)
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self.ransac = EyeProcessor(
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self.config,
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self.settings_config,
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main_config,
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self.cancellation_event,
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self.capture_event,
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self.capture_queue,
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self.image_queue,
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self.eye_id,
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)
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self.camera_status_queue = Queue(maxsize=2)
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self.camera = Camera(
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self.config,
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0,
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self.cancellation_event,
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self.capture_event,
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self.camera_status_queue,
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self.capture_queue,
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)
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self.roi_layout = [
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# [
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# sg.Button(
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# "Mark Out",
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# key=self.gui_mask_markup,
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# button_color="#6f4ca1",
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# tooltip="Mark out stuff that is not your eye.",
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# ),
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# sg.Button(
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# "Lighten",
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# key=self.gui_mask_lighten,
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# button_color="#6f4ca1",
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# tooltip="Lighten shadowed areas.",
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# ),
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# ],
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[
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sg.Graph(
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(640, 480),
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(0, 480),
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(640, 0),
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key=self.gui_roi_selection,
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drag_submits=True,
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enable_events=True,
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background_color="#424042",
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),
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],
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]
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# Define the window's contents
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self.tracking_layout = [
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[
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sg.Text("Rotation", background_color="#424042"),
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sg.Slider(
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range=(0, 360),
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default_value=self.config.rotation_angle,
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orientation="h",
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key=self.gui_rotation_slider,
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background_color="#424042",
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tooltip="Adjust the rotation of your cameras, make them level.",
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),
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],
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[
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sg.Button(
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"2D Calibration",
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key=self.gui_restart_calibration,
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button_color="#6f4ca1",
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tooltip="Start eye calibration. Look all arround to all extreams without blinking until sound is heard.",
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),
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sg.Button(
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"3D Calibration",
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key=self.gui_restart_3d_calibration,
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button_color="#6f4ca1",
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tooltip="Start 3d eye calibration, must have steamvr open and eyes in hmd",
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),
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sg.Button(
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"Stop Calibration",
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key=self.gui_stop_calibration,
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button_color="#6f4ca1",
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tooltip="Stop eye calibration manualy.",
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),
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sg.Button(
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"Recenter Eyes",
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key=self.gui_recenter_eyes,
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button_color="#6f4ca1",
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tooltip="Make your eyes center again.",
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),
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],
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[
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sg.Text("Mode:", background_color="#424042"),
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sg.Text("Calibrating", key=self.gui_mode_readout, background_color="#424042"),
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sg.Text("", key=self.gui_tracking_fps, background_color="#424042"),
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sg.Text("", key=self.gui_tracking_bps, background_color="#424042"),
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# sg.Checkbox(
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# "Circle crop:",
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# default=self.config.gui_circular_crop,
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# key=self.gui_circular_crop,
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# background_color='#424042',
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# tooltip = "Circle crop only applies to RANSAC3D and Blob.",
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# ),
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],
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[sg.Image(filename="", key=self.gui_tracking_image)],
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[
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sg.Graph(
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(200, 200),
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(-100, 100),
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(100, -100),
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background_color="white",
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key=self.gui_output_graph,
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drag_submits=True,
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enable_events=True,
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),
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sg.Text(
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"Please set an Eye Cropping.",
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key=self.gui_roi_message,
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background_color="#424042",
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visible=False,
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),
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],
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]
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self.widget_layout = [
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[
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sg.Text("Camera Address", background_color="#424042"),
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sg.InputText(
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self.config.capture_source,
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key=self.gui_camera_addr,
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tooltip="Enter the IP address or UVC port of your camera. (Include the 'http://')",
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),
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],
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[
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sg.Button(
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"Save and Restart Tracking",
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key=self.gui_save_tracking_button,
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button_color="#6f4ca1",
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),
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],
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[
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sg.Button(
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"Tracking Mode",
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key=self.gui_tracking_button,
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button_color="#6f4ca1",
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tooltip="Go here to track your eye.",
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),
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sg.Button(
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"Cropping Mode",
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key=self.gui_roi_button,
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button_color="#6f4ca1",
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tooltip="Go here to crop out your eye.",
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),
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],
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[
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sg.Column(
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self.tracking_layout,
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key=self.gui_tracking_layout,
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background_color="#424042",
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),
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sg.Column(
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self.roi_layout,
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key=self.gui_roi_layout,
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background_color="#424042",
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visible=False,
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),
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],
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]
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self.x0, self.y0 = None, None
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self.x1, self.y1 = None, None
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self.figure = None
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self.is_mouse_up = True
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self.in_roi_mode = False
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self.movavg_fps_queue = deque(maxlen=120)
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self.movavg_bps_queue = deque(maxlen=120)
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def _movavg_fps(self, next_fps):
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self.movavg_fps_queue.append(next_fps)
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fps = round(sum(self.movavg_fps_queue) / len(self.movavg_fps_queue))
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millisec = round((1 / fps if fps else 0) * 1000)
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return f"{fps} Fps {millisec} ms"
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def _movavg_bps(self, next_bps):
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self.movavg_bps_queue.append(next_bps)
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return f"{sum(self.movavg_bps_queue) / len(self.movavg_bps_queue) * 0.001 * 0.001 * 8:.3f} Mbps"
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def started(self):
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return not self.cancellation_event.is_set()
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def start(self):
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# If we're already running, bail
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if not self.cancellation_event.is_set():
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return
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self.cancellation_event.clear()
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self.ransac_thread = Thread(target=self.ransac.run)
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self.ransac_thread.start()
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self.camera_thread = Thread(target=self.camera.run)
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self.camera_thread.start()
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def stop(self):
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# If we're not running yet, bail
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if self.cancellation_event.is_set():
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return
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with self.image_queue.mutex:
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self.image_queue.queue.clear()
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self.cancellation_event.set()
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self.ransac_thread.join()
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self.camera_thread.join()
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def on_config_update(self, data):
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keys = set(data.keys())
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model_keys = set(self.config.model_fields.keys())
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# we only want to restart our stuff, if our stuff got updated
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# at the model level
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if model_keys.intersection(keys):
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self.stop()
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self.start()
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def render(self, window, event, values):
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if self.image_queue.qsize() > 2:
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with self.image_queue.mutex:
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self.image_queue.queue.clear()
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else:
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pass
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changed = False
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# If anything has changed in our configuration settings, change/update those.
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# it's a save *and* restart button, we should just forward the event and let the manager handle it
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if event == self.gui_save_tracking_button:
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new_camera_address = values[self.gui_camera_addr]
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print("\033[94m[INFO] New value: {}\033[0m".format(new_camera_address))
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# we don't want to save yet, we can notify the listeners though
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changed = self.main_config.update_eye_model_config(
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self.eye_id, {"capture_source": new_camera_address}, should_save=False
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)
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if self.config.rotation_angle != values[self.gui_rotation_slider]:
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self.config.rotation_angle = int(values[self.gui_rotation_slider])
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changed = True
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# if self.config.gui_circular_crop != values[self.gui_circular_crop]:
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# self.config.gui_circular_crop = values[self.gui_circular_crop]
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# changed = True
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if changed:
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self.main_config.save()
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if event == self.gui_tracking_button:
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print("\033[94m[INFO] Moving to tracking mode\033[0m")
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self.in_roi_mode = False
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self.camera.set_output_queue(self.capture_queue)
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window[self.gui_roi_layout].update(visible=False)
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window[self.gui_tracking_layout].update(visible=True)
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if event == self.gui_roi_button:
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print("\033[94m[INFO] Move to roi mode\033[0m")
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self.in_roi_mode = True
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self.camera.set_output_queue(self.roi_queue)
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window[self.gui_roi_layout].update(visible=True)
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window[self.gui_tracking_layout].update(visible=False)
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if event == "{}+UP".format(self.gui_roi_selection):
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# Event for mouse button up in ROI mode
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self.is_mouse_up = True
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if self.x1 < 0:
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self.x1 = 0
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if self.y1 < 0:
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self.y1 = 0
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if abs(self.x0 - self.x1) != 0 and abs(self.y0 - self.y1) != 0:
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self.config.roi_window_x = min([self.x0, self.x1])
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self.config.roi_window_y = min([self.y0, self.y1])
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self.config.roi_window_w = abs(self.x0 - self.x1)
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self.config.roi_window_h = abs(self.y0 - self.y1)
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self.main_config.save()
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if event == self.gui_roi_selection:
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# Event for mouse button down or mouse drag in ROI mode
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if self.is_mouse_up:
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self.is_mouse_up = False
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self.x0, self.y0 = values[self.gui_roi_selection]
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self.x1, self.y1 = values[self.gui_roi_selection]
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# todo, this is now kinda duplicated with the OSC implementation
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if event == self.gui_restart_3d_calibration:
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self.ransac.calibration_3d_frame_counter = -621
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self.settings.gui_3d_calibration = True
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self.ransac.ibo.clear_filter()
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PlaySound(resource_path("Audio/start.wav"), SND_FILENAME | SND_ASYNC)
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if event == self.gui_restart_calibration:
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self.ransac.calibration_frame_counter = self.settings.calibration_samples
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self.ransac.ibo.clear_filter()
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PlaySound(resource_path("Audio/start.wav"), SND_FILENAME | SND_ASYNC)
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if event == self.gui_stop_calibration:
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self.ransac.calibration_frame_counter = 0
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if event == self.gui_recenter_eyes:
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self.settings.gui_recenter_eyes = True
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needs_roi_set = self.config.roi_window_h <= 0 or self.config.roi_window_w <= 0
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# TODO: Refactor if statements below...
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window[self.gui_tracking_fps].update("")
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window[self.gui_tracking_bps].update("")
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if self.config.capture_source is None or self.config.capture_source == "":
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window[self.gui_mode_readout].update("Waiting for camera address")
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window[self.gui_roi_message].update(visible=False)
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window[self.gui_output_graph].update(visible=False)
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elif self.camera.camera_status == CameraState.CONNECTING:
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window[self.gui_mode_readout].update("Camera Connecting")
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elif self.camera.camera_status == CameraState.DISCONNECTED:
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window[self.gui_mode_readout].update("Camera Reconnecting...")
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elif needs_roi_set:
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window[self.gui_mode_readout].update("Awaiting Eye Crop")
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elif self.ransac.calibration_frame_counter != None:
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window[self.gui_mode_readout].update("Calibration")
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else:
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window[self.gui_mode_readout].update("Tracking")
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window[self.gui_tracking_fps].update(self._movavg_fps(self.camera.fps))
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window[self.gui_tracking_bps].update(self._movavg_bps(self.camera.bps))
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if event == self.gui_mask_lighten:
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while True:
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try:
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imgbytes = cv2.imencode(".ppm", maybe_image[0])[1].tobytes()
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image = cv2.imdecode(np.frombuffer(imgbytes, np.uint8), cv2.IMREAD_COLOR)
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cv2.imshow("Image", image)
|
|
cv2.waitKey(1)
|
|
# cv2.destroyAllWindows()
|
|
print("lighten")
|
|
except Empty:
|
|
pass
|
|
if event == self.gui_mask_markup:
|
|
print("markup")
|
|
|
|
if self.in_roi_mode:
|
|
try:
|
|
if self.roi_queue.empty():
|
|
self.capture_event.set()
|
|
maybe_image = self.roi_queue.get(
|
|
block=False, timeout=0.1
|
|
) # this makes the ROI GUI page load slower when there isnt a cam, but fixes bad esp frame drop/lag/stutter
|
|
imgbytes = cv2.imencode(".ppm", maybe_image[0])[1].tobytes()
|
|
graph = window[self.gui_roi_selection]
|
|
if self.figure:
|
|
graph.delete_figure(self.figure)
|
|
# INCREDIBLY IMPORTANT ERASE. Drawing images does NOT overwrite the buffer, the fucking
|
|
# graph keeps every image fed in until you call this. Therefore we have to make sure we
|
|
# erase before we redraw, otherwise we'll leak memory *very* quickly.
|
|
graph.erase()
|
|
graph.draw_image(data=imgbytes, location=(0, 0))
|
|
if None not in (self.x0, self.y0, self.x1, self.y1):
|
|
self.figure = graph.draw_rectangle((self.x0, self.y0), (self.x1, self.y1), line_color="#6f4ca1")
|
|
|
|
except Empty:
|
|
pass
|
|
else:
|
|
if needs_roi_set:
|
|
window[self.gui_roi_message].update(visible=True)
|
|
window[self.gui_output_graph].update(visible=False)
|
|
return
|
|
try:
|
|
window[self.gui_roi_message].update(visible=False)
|
|
window[self.gui_output_graph].update(visible=True)
|
|
(maybe_image, eye_info) = self.image_queue.get(block=False)
|
|
|
|
imgbytes = cv2.imencode(".ppm", maybe_image)[1].tobytes()
|
|
window[self.gui_tracking_image].update(data=imgbytes)
|
|
|
|
# Update the GUI
|
|
graph = window[self.gui_output_graph]
|
|
graph.erase()
|
|
|
|
if eye_info.info_type != EyeInfoOrigin.FAILURE: # and not eye_info.blink:
|
|
graph.update(background_color="white")
|
|
if not np.isnan(eye_info.x) and not np.isnan(eye_info.y):
|
|
graph.draw_circle(
|
|
(eye_info.x * -100, eye_info.y * -100),
|
|
eye_info.pupil_dilation * 25,
|
|
fill_color="black",
|
|
line_color="white",
|
|
)
|
|
else:
|
|
graph.draw_circle(
|
|
(0.0 * -100, 0.0 * -100),
|
|
20,
|
|
fill_color="black",
|
|
line_color="white",
|
|
)
|
|
|
|
if not np.isnan(eye_info.blink):
|
|
graph.draw_line(
|
|
(-100, abs(eye_info.blink) * 2 * 200),
|
|
(-100, 100),
|
|
color="#6f4ca1",
|
|
width=10,
|
|
)
|
|
else:
|
|
graph.draw_line((-100, 0.5 * 200), (-100, 100), color="#6f4ca1", width=10)
|
|
|
|
if eye_info.blink <= 0.0:
|
|
graph.update(background_color="#6f4ca1")
|
|
|
|
elif eye_info.info_type == EyeInfoOrigin.FAILURE:
|
|
graph.update(background_color="red")
|
|
# Relay information to OSC
|
|
if eye_info.info_type != EyeInfoOrigin.FAILURE:
|
|
osc_message = OSCMessage(
|
|
type=OSCMessageType.EYE_INFO,
|
|
data=(self.eye_id, eye_info),
|
|
)
|
|
self.osc_queue.put(osc_message)
|
|
except Empty:
|
|
pass
|
|
|
|
def recenter_eyes(self, osc_message: OSCMessage):
|
|
if osc_message.data is not bool:
|
|
return # just incase we get anything other than bool
|
|
|
|
if osc_message.data:
|
|
self.settings.gui_recenter_eyes = True
|
|
|
|
def recalibrate_eyes(self, osc_message: OSCMessage):
|
|
if osc_message.data is not bool:
|
|
return # just incase we get anything other than bool
|
|
|
|
if osc_message.data:
|
|
self.ransac.ibo.clear_filter()
|
|
self.ransac.calibration_frame_counter = self.config.calibration_samples
|
|
PlaySound("Audio/start.wav", SND_FILENAME | SND_ASYNC)
|