EyeTrackVR/EyeTrackApp/eye_processor.py
2022-09-19 14:12:30 -07:00

781 lines
26 KiB
Python

from dataclasses import dataclass
import sys
sys.path.append(".")
from config import EyeTrackCameraConfig
from pye3dcustom.detector_3d import CameraModel, Detector3D, DetectorMode
import queue
import threading
import numpy as np
import cv2
from enum import Enum
import time
import statistics
from one_euro_filter import OneEuroFilter
from sympy import symbols, Eq, solve
from playsound import playsound
class InformationOrigin(Enum):
RANSAC = 1
BLOB = 2
FAILURE = 3
@dataclass
class EyeInformation:
info_type: InformationOrigin
x: float
y: float
pupil_dialation: int
blink: bool
def run_once(f):
def wrapper(*args, **kwargs):
if not wrapper.has_run:
wrapper.has_run = True
return f(*args, **kwargs)
wrapper.has_run = False
return wrapper
def fit_rotated_ellipse_ransac(
data, iter=5, sample_num=10, offset=80 # 80.0, 10, 80
): # before changing these values, please read up on the ransac algorithm
# However if you want to change any value just know that higher iterations will make processing frames slower
count_max = 0
effective_sample = None
# TODO This iteration is extremely slow.
#
# Either we need to keep the iteration number low, or we need to keep a worker pool specifically
# for handling this calculation. It's parallelizable, so just throwing something like joblib at
# it would be fine.
for i in range(iter):
sample = np.random.choice(len(data), sample_num, replace=False)
xs = data[sample][:, 0].reshape(-1, 1)
ys = data[sample][:, 1].reshape(-1, 1)
J = np.mat(
np.hstack((xs * ys, ys**2, xs, ys, np.ones_like(xs, dtype=np.float)))
)
Y = np.mat(-1 * xs**2)
P = (J.T * J).I * J.T * Y
# fitter a*x**2 + b*x*y + c*y**2 + d*x + e*y + f = 0
a = 1.0
b = P[0, 0]
c = P[1, 0]
d = P[2, 0]
e = P[3, 0]
f = P[4, 0]
ellipse_model = (
lambda x, y: a * x**2 + b * x * y + c * y**2 + d * x + e * y + f
)
# thresh
ran_sample = np.array(
[[x, y] for (x, y) in data if np.abs(ellipse_model(x, y)) < offset]
)
if len(ran_sample) > count_max:
count_max = len(ran_sample)
effective_sample = ran_sample
return fit_rotated_ellipse(effective_sample)
def fit_rotated_ellipse(data):
xs = data[:, 0].reshape(-1, 1)
ys = data[:, 1].reshape(-1, 1)
J = np.mat(np.hstack((xs * ys, ys**2, xs, ys, np.ones_like(xs, dtype=np.float))))
Y = np.mat(-1 * xs**2)
P = (J.T * J).I * J.T * Y
a = 1.0
b = P[0, 0]
c = P[1, 0]
d = P[2, 0]
e = P[3, 0]
f = P[4, 0]
theta = 0.5 * np.arctan(b / (a - c))
cx = (2 * c * d - b * e) / (b**2 - 4 * a * c)
cy = (2 * a * e - b * d) / (b**2 - 4 * a * c)
cu = a * cx**2 + b * cx * cy + c * cy**2 - f
w = np.sqrt(
cu
/ (
a * np.cos(theta) ** 2
+ b * np.cos(theta) * np.sin(theta)
+ c * np.sin(theta) ** 2
)
)
h = np.sqrt(
cu
/ (
a * np.sin(theta) ** 2
- b * np.cos(theta) * np.sin(theta)
+ c * np.cos(theta) ** 2
)
)
ellipse_model = lambda x, y: a * x**2 + b * x * y + c * y**2 + d * x + e * y + f
error_sum = np.sum([ellipse_model(x, y) for x, y in data])
return (cx, cy, w, h, theta)
class EyeProcessor:
def __init__(
self,
config: "EyeTrackCameraConfig",
cancellation_event: "threading.Event",
capture_event: "threading.Event",
capture_queue_incoming: "queue.Queue",
image_queue_outgoing: "queue.Queue",
eye_id,
):
self.config = config
# Cross-thread communication management
self.capture_queue_incoming = capture_queue_incoming
self.image_queue_outgoing = image_queue_outgoing
self.cancellation_event = cancellation_event
self.capture_event = capture_event
self.eye_id = eye_id
# Cross algo state
self.lkg_projected_sphere = None
self.xc = None
self.yc = None
# Image state
self.previous_image = None
self.current_image = None
self.current_image_gray = None
self.current_frame_number = None
self.current_fps = None
self.threshold_image = None
# Calibration Values
self.xoff = 1
self.yoff = 1
# Keep large in order to recenter correctly
self.calibration_frame_counter = None
self.eyeoffx = 1
self.xmax = -69420
self.xmin = 69420
self.ymax = -69420
self.ymin = 69420
self.previous_rotation = self.config.rotation_angle
self.recenter_eye = False
self.calibration_frame_counter
min_cutoff = (self.config.gui_min_cutoff_slider / 10000) #0.0004
beta = (self.config.gui_speed_coefficient_slider / 10) #0.9
noisy_point = np.array([1, 1])
self.one_euro_filter = OneEuroFilter(
noisy_point,
min_cutoff=min_cutoff,
beta=beta
)
def output_images_and_update(
self, threshold_image, output_information: EyeInformation
):
# if self.config.show_color_image:
# image_stack = np.concatenate(
# (
# self.current_image,
# cv2.cvtColor(self.current_image_gray, cv2.COLOR_GRAY2BGR),
# cv2.cvtColor(threshold_image, cv2.COLOR_GRAY2BGR),
# ),
# axis=1,
# )
# else:
image_stack = np.concatenate(
(
cv2.cvtColor(self.current_image_gray, cv2.COLOR_GRAY2BGR),
cv2.cvtColor(threshold_image, cv2.COLOR_GRAY2BGR),
),
axis=1,
)
self.image_queue_outgoing.put((image_stack, output_information))
self.previous_image = self.current_image
self.previous_rotation = self.config.rotation_angle
def capture_crop_rotate_image(self):
# Get our current frame
try:
# Get frame from capture source, crop to ROI
self.current_image = self.current_image[
int(self.config.roi_window_y) : int(
self.config.roi_window_y + self.config.roi_window_h
),
int(self.config.roi_window_x) : int(
self.config.roi_window_x + self.config.roi_window_w
),
]
except:
# Failure to process frame, reuse previous frame.
self.current_image = self.previous_image
print("[ERROR] Frame capture issue detected.")
# Apply rotation to cropped area. For any rotation area outside of the bounds of the image,
# fill with white.
rows, cols, _ = self.current_image.shape
img_center = (cols / 2, rows / 2)
rotation_matrix = cv2.getRotationMatrix2D(
img_center, self.config.rotation_angle, 1
)
self.current_image = cv2.warpAffine(
self.current_image,
rotation_matrix,
(cols, rows),
borderMode=cv2.BORDER_CONSTANT,
borderValue=(255, 255, 255),
)
return True
def blob_tracking_fallback(self):
# define circle
try:
ht, wd = self.current_image_gray.shape[:2]
radius = int(float(self.lkg_projected_sphere))
# draw filled circle in white on black background as mask
mask = np.zeros((ht,wd), dtype=np.uint8)
mask = cv2.circle(mask, (self.xc,self.yc), radius, 255, -1)
# create white colored background
color = np.full_like(self.current_image_gray, (255))
# apply mask to image
masked_img = cv2.bitwise_and(self.current_image_gray, self.current_image_gray, mask=mask)
# apply inverse mask to colored image
masked_color = cv2.bitwise_and(color, color, mask=255-mask)
# combine the two masked images
self.current_image_gray = cv2.add(masked_img, masked_color)
except:
pass
# Increase our threshold value slightly, in order to have a better possibility of getting back
# something to do blob tracking on.
_, larger_threshold = cv2.threshold(
self.current_image_gray,
int(self.config.threshold + 12),
255,
cv2.THRESH_BINARY,
)
# Blob tracking requires that we have a vague idea of where the eye may be at the moment. This
# means we need to have had at least one successful runthrough of the Pupil Labs algorithm in
# order to have a projected sphere.
if self.lkg_projected_sphere == None:
self.output_images_and_update(
larger_threshold, EyeInformation(InformationOrigin.FAILURE, 0, 0, 0, False)
)
return
try:
# Try rebuilding our contours
contours, _ = cv2.findContours(
larger_threshold, cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE
)
contours = sorted(contours, key=lambda x: cv2.contourArea(x), reverse=True)
# If we have no contours, we have nothing to blob track. Fail here.
if len(contours) == 0:
raise RuntimeError("No contours found for image")
except:
self.output_images_and_update(
larger_threshold, EyeInformation(InformationOrigin.FAILURE, 0, 0, 0, False)
)
return
rows, cols = larger_threshold.shape
for cnt in contours:
(x, y, w, h) = cv2.boundingRect(cnt)
# if our blob width/height are within suitable (yet arbitrary) boundaries, call that good.
#
# TODO This should be scaled based on camera resolution.
if not 10 <= h <= 25 or not 10 <= w <= 25:
continue
cx = x + int(w / 2)
cy = y + int(h / 2)
xrlb = (
cx - self.lkg_projected_sphere["center"][0]
) / self.lkg_projected_sphere["axes"][0]
eyeyb = (
cy - self.lkg_projected_sphere["center"][1]
) / self.lkg_projected_sphere["axes"][1]
cv2.line(
self.current_image_gray,
(x + int(w / 2), 0),
(x + int(w / 2), rows),
(255, 0, 0),
1,
) # visualizes eyetracking on thresh
cv2.line(
self.current_image_gray,
(0, y + int(h / 2)),
(cols, y + int(h / 2)),
(255, 0, 0),
1,
)
cv2.drawContours(self.current_image_gray, [cnt], -1, (255, 0, 0), 3)
cv2.rectangle(
self.current_image_gray, (x, y), (x + w, y + h), (255, 0, 0), 2
)
if self.calibration_frame_counter == 0 or self.recenter_eye:
self.calibration_frame_counter = None
self.recenter_eye = False
self.xoff = cx
self.yoff = cy
playsound("Audio/compleated.wav")
elif self.calibration_frame_counter != None:
if cx > self.xmax:
self.xmax = cx
if cx < self.xmin:
self.xmin = cx
if cy> self.ymax:
self.ymax = cy
if cy < self.ymin:
self.ymin = cy
self.calibration_frame_counter -= 1
xl = float(
((cx - self.xoff)) / (self.xmax - self.xoff)
)
xr = float(
((cx - self.xoff)) / (self.xmin - self.xoff)
)
yu = float(
((cy - self.yoff)) / (self.ymin - self.yoff)
)
yd = float(
((cy - self.yoff)) / (self.ymax - self.yoff)
)
# print(self.)
out_x = 0
out_y = 0
if self.config.gui_flip_y_axis == True: #check config on flipped values settings and apply accordingly
if yd > 0:
out_y = max(0.0, min(1.0, yd))
if yu > 0:
out_y = -abs(max(0.0, min(1.0, yu)))
else:
if yd > 0:
out_y = -abs(max(0.0, min(1.0, yd)))
if yu > 0:
out_y = max(0.0, min(1.0, yu))
if self.config.gui_flip_x_axis_right == True:
if xr > 0:
out_x = -abs(max(0.0, min(1.0, xr)))
if xl > 0:
out_x = max(0.0, min(1.0, xl))
else:
if xr > 0:
out_x = max(0.0, min(1.0, xr))
if xl > 0:
out_x = -abs(max(0.0, min(1.0, xl)))
try:
noisy_point = np.array([out_x, out_y]) #fliter our values with a One Euro Filter
point_hat = self.one_euro_filter(noisy_point)
out_x = point_hat[0]
out_y = point_hat[1]
except:
pass
self.output_images_and_update(
larger_threshold,
EyeInformation(InformationOrigin.BLOB, out_x, out_y, 0, False),
)
return
self.output_images_and_update(
larger_threshold, EyeInformation(InformationOrigin.BLOB, 0, 0, 0, True)
)
print("[INFO] BLINK Detected.")
def run(self):
camera_model = None
detector_3d = None
xf = []
yf = []
pd = []
try:
print('done')
ht, wd = self.current_image.shape[:2]
radius = int(float(self.lkg_projected_sphere["axes"][0]))
# draw filled circle in white on black background as mask
mask = np.zeros((ht,wd), dtype=np.uint8)
mask = cv2.circle(mask, (self.xc,self.yc), radius, 255, -1)
# create white colored background
color = np.full_like(self.current_image, (255))
# apply mask to image
masked_img = cv2.bitwise_and(self.current_image, self.current_image, mask=mask)
# apply inverse mask to colored image
masked_color = cv2.bitwise_and(color, color, mask=255-mask)
# combine the two masked images
self.current_image = cv2.add(masked_img, masked_color)
except:
pass
out_pupil_dialation = 1
if self.eye_id == "EyeId.RIGHT":
flipx = self.config.gui_flip_x_axis_right
#elif self.eye_id == "EyeId.LEFT":
# flipx = self.config.gui_flip_x_axis_left
else:
flipx = self.config.gui_flip_x_axis_left
while True:
# oef = init_filter()
# Check to make sure we haven't been requested to close
if self.cancellation_event.is_set():
print("Exiting RANSAC thread")
return
if self.config.roi_window_w <= 0 or self.config.roi_window_h <= 0:
# At this point, we're waiting for the user to set up the ROI window in the GUI.
# Sleep a bit while we wait.
if self.cancellation_event.wait(0.1):
return
continue
# If our ROI configuration has changed, reset our model and detector
if (
camera_model is None
or detector_3d is None
or camera_model.resolution
!= (
self.config.roi_window_w,
self.config.roi_window_h,
)
):
camera_model = CameraModel(
focal_length=self.config.focal_length,
resolution=(self.config.roi_window_w, self.config.roi_window_h),
)
detector_3d = Detector3D(
camera=camera_model, long_term_mode=DetectorMode.blocking
)
try:
if self.capture_queue_incoming.empty():
self.capture_event.set()
# Wait a bit for images here. If we don't get one, just try again.
(
self.current_image,
self.current_frame_number,
self.current_fps,
) = self.capture_queue_incoming.get(block=True, timeout=0.2)
except queue.Empty:
# print("No image available")
continue
if not self.capture_crop_rotate_image():
continue
# Convert the image to grayscale, and set up thresholding. Thresholds here are basically a
# low-pass filter that will set any pixel < the threshold value to 0. Thresholding is user
# configurable in this utility as we're dealing with variable lighting amounts/placement, as
# well as camera positioning and lensing. Therefore everyone's cutoff may be different.
#
# The goal of thresholding settings is to make sure we can ONLY see the pupil. This is why we
# crop the image earlier; it gives us less possible dark area to get confused about in the
# next step.
self.current_image_gray = cv2.cvtColor(
self.current_image, cv2.COLOR_BGR2GRAY
)
_, thresh = cv2.threshold(
self.current_image_gray,
int(self.config.threshold),
255,
cv2.THRESH_BINARY,
)
# Set up morphological transforms, for smoothing and clearing the image we get out of the
# thresholding operation. After this, we'd really like to just have a black blob in the middle
# of a bunch of white area.
kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (3, 3))
opening = cv2.morphologyEx(thresh, cv2.MORPH_OPEN, kernel)
closing = cv2.morphologyEx(opening, cv2.MORPH_CLOSE, kernel)
image = 255 - closing
# Now that the image is relatively clean, run contour finding in order to get us our pupil
# boundaries in the 2D context. Ideally, we just get one border.
contours, _ = cv2.findContours(image, cv2.RETR_TREE, cv2.CHAIN_APPROX_NONE)
# Find the convex shape based on each contour, and sort the list of them from smallest to
# largest area.
convex_hulls = []
for i in range(len(contours)):
convex_hulls.append(cv2.convexHull(contours[i], False))
# If we have no convex maidens, we have no pupil, and can't progress from here. Dump back to
# using blob tracking.
#
if len(convex_hulls) == 0:
if self.config.gui_blob_fallback == True:
self.blob_tracking_fallback()
else:
print("[INFO] Blob fallback disabled. Assuming blink.")
self.output_images_and_update(thresh, EyeInformation(InformationOrigin.RANSAC, 0, 0, 0, False))
continue
# Find our largest hull, which we expect will probably be the ellipse that represents the 2d
# area for the pupil, which we can use as the search area for the eye in general.
largest_hull = sorted(convex_hulls, key=cv2.contourArea)[-1]
# However eyes are annoyingly three dimensional, so we need to take this ellipse and turn it
# into a curve patch on the surface of a sphere (the eye itself). If it's not a sphere, see your
# ophthalmologist about possible issues with astigmatism.
try:
cx, cy, w, h, theta = fit_rotated_ellipse_ransac(
largest_hull.reshape(-1, 2)
)
except:
if self.config.gui_blob_fallback == True:
self.blob_tracking_fallback()
else:
print("[INFO] Blob fallback disabled. Assuming blink.")
self.output_images_and_update(thresh, EyeInformation(InformationOrigin.RANSAC, 0, 0, 0, False))
continue
# Get axis and angle of the ellipse, using pupil labs 2d algos. The next bit of code ranges
# from somewhat to completely magic, as most of it happens in native libraries (hence passing
# via dicts).
result_2d = {}
result_2d_final = {}
result_2d["center"] = (cx, cy)
result_2d["axes"] = (w, h)
result_2d["angle"] = theta * 180.0 / np.pi
result_2d_final["ellipse"] = result_2d
result_2d_final["diameter"] = w
result_2d_final["location"] = (cx, cy)
result_2d_final["confidence"] = 0.99
result_2d_final["timestamp"] = self.current_frame_number / self.current_fps
# Black magic happens here, but after this we have our reprojected pupil/eye, and all we had
# to do was sell our soul to satan and/or C++.
result_3d = detector_3d.update_and_detect(
result_2d_final, self.current_image_gray
)
# Now we have our pupil
ellipse_3d = result_3d["ellipse"]
# And our eyeball that the pupil is on the surface of
self.lkg_projected_sphere = result_3d["projected_sphere"]
# Record our pupil center
exm = ellipse_3d["center"][0]
eym = ellipse_3d["center"][1]
d = result_3d["diameter_3d"]
if self.calibration_frame_counter == 0 or self.recenter_eye:
self.calibration_frame_counter = None
self.recenter_eye = False
self.xoff = exm
self.yoff = eym
playsound("Audio/compleated.wav")
elif self.calibration_frame_counter != None: # TODO reset calibration values on button press
if exm > self.xmax:
self.xmax = exm
if exm < self.xmin:
self.xmin = exm
if eym > self.ymax:
self.ymax = eym
if eym < self.ymin:
self.ymin = eym
self.calibration_frame_counter -= 1
#print(self.yoff)
# noisy_point = np.array([cx, cy]) #fliter our values with a One Euro Filter
# point_hat = self.one_euro_filter(noisy_point)
# cx = point_hat[0]
# cy = point_hat[1]
xl = float(
((cx - self.xoff)) / (self.xmax - self.xoff)
)
xr = float(
((cx - self.xoff)) / (self.xmin - self.xoff)
)
yu = float(
((cy - self.yoff)) / (self.ymin - self.yoff)
)
yd = float(
((cy - self.yoff)) / (self.ymax - self.yoff)
)
out_x = 0
out_y = 0
if self.config.gui_flip_y_axis == True:
if yd > 0:
out_y = max(0.0, min(1.0, yd))
if yu > 0:
out_y = -abs(max(0.0, min(1.0, yu)))
else:
if yd > 0:
out_y = -abs(max(0.0, min(1.0, yd)))
if yu > 0:
out_y = max(0.0, min(1.0, yu))
if flipx == True:
if xr > 0:
out_x = -abs(max(0.0, min(1.0, xr)))
if xl > 0:
out_x = max(0.0, min(1.0, xl))
else:
if xr > 0:
out_x = max(0.0, min(1.0, xr))
if xl > 0:
out_x = -abs(max(0.0, min(1.0, xl)))
try:
noisy_point = np.array([out_x, out_y]) #fliter our values with a One Euro Filter
point_hat = self.one_euro_filter(noisy_point)
out_x = point_hat[0]
out_y = point_hat[1]
except:
pass
# print(cy, self.yoff, self.ymin, self.ymax, out_y)
# print(out_y, yu, yd)
output_info = EyeInformation(InformationOrigin.RANSAC, out_x, out_y, out_pupil_dialation, False)
# Draw our image and stack it for visual output
try:
cv2.drawContours(self.current_image_gray, contours, -1, (255, 0, 0), 1)
cv2.circle(self.current_image_gray, (int(cx), int(cy)), 2, (0, 0, 255), -1)
# draw pupil
except:
pass
try:
cv2.ellipse(
self.current_image_gray,
tuple(int(v) for v in ellipse_3d["center"]),
tuple(int(v) for v in ellipse_3d["axes"]),
ellipse_3d["angle"],
0,
360, # start/end angle for drawing
(0, 255, 0), # color (BGR): red
)
except Exception:
# Sometimes we get bogus axes and trying to draw this throws. Ideally we should check for
# validity beforehand, but for now just pass. It usually fixes itself on the next frame.
pass
try:
# print(self.lkg_projected_sphere["angle"], self.lkg_projected_sphere["axes"], self.lkg_projected_sphere["center"])
cv2.ellipse(
self.current_image_gray,
tuple(int(v) for v in self.lkg_projected_sphere["center"]),
tuple(int(v) for v in self.lkg_projected_sphere["axes"]),
self.lkg_projected_sphere["angle"],
0,
360, # start/end angle for drawing
(0, 255, 0), # color (BGR): red
)
except:
pass
# draw line from center of eyeball to center of pupil
cv2.line(
self.current_image_gray,
tuple(int(v) for v in self.lkg_projected_sphere["center"]),
tuple(int(v) for v in ellipse_3d["center"]),
(0, 255, 0), # color (BGR): red
)
# Shove a concatenated image out to the main GUI thread for rendering
self.output_images_and_update(thresh, output_info)