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107 lines
5.0 KiB
Python
107 lines
5.0 KiB
Python
from eye import EyeId
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from utils.misc_utils import clamp
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def smart_inversion(self, var, out_x, out_y):
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#Checks to see if the class already has frame counts, inversion attributes or smoothing attributes
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if not hasattr(self, "smartinversion_inverted_frame_count"):
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self.smartinversion_inverted_frame_count = 0
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if not hasattr(self, "smartinversion_normal_frame_count"):
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self.smartinversion_normal_frame_count = 0
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if not hasattr(self, "smartinversion_is_inverted"):
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self.smartinversion_is_inverted = False
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if not hasattr(self, "smartinversion_smoothing_progress"):
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self.smartinversion_smoothing_progress = 0
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if not hasattr(self, "smartinversion_smoothed_eye_x"):
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self.smartinversion_smoothed_eye_x = 0.0
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if not hasattr(self, "smartinversion_stare_ahead"):
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self.smartinversion_stare_ahead = False
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#Updates eye positions with latest
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if self.eye_id == EyeId.LEFT:
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var.l_eye_x = out_x
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var.left_y = out_y
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if self.eye_id == EyeId.RIGHT:
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var.r_eye_x = out_x
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var.right_y = out_y
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#Determines which eye is being tracked based off selection and sets values accordingly
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if self.settings.gui_smartinversion_select_right:
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tracked_eye_x = var.r_eye_x
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tracked_eye_y = var.right_y
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recessive_eye = EyeId.LEFT
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dominant_eye = EyeId.RIGHT
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else:
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tracked_eye_x = var.l_eye_x
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tracked_eye_y = var.left_y
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recessive_eye = EyeId.RIGHT
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dominant_eye = EyeId.LEFT
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#Checks if eyes are straight, and then sets eye gaze forward until inversion threshold is met
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if (0 < var.l_eye_x <= self.settings.gui_smartinversion_minthresh) and (self.settings.gui_smartinversion_minthresh <= var.r_eye_x < 0):
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if not self.smartinversion_stare_ahead:
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self.smartinversion_smoothing_progress = 1
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self.smartinversion_is_inverted = False
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tracked_eye_x = 0
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self.smartinversion_stare_ahead = True
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#Checks if eyes are inverted, and then activates inversion if the conditions have been true for a specified number of frames.
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if (var.l_eye_x > self.settings.gui_smartinversion_minthresh and var.r_eye_x < -self.settings.gui_smartinversion_minthresh):
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self.smartinversion_inverted_frame_count = min(self.smartinversion_inverted_frame_count + 1, self.settings.gui_smartinversion_frame_count)
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if self.smartinversion_inverted_frame_count == self.settings.gui_smartinversion_frame_count:
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if not self.smartinversion_is_inverted:
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self.smartinversion_smoothing_progress = 1
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self.smartinversion_normal_frame_count = 0
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self.smartinversion_is_inverted = True
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self.smartinversion_stare_ahead = False
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tracked_eye_x = 0
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print(f"Inversion Activated")
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elif self.smartinversion_inverted_frame_count > 0:
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self.smartinversion_inverted_frame_count = 0
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#Checks if the eyes are no longer inverted, and then clears inversion if the conditions haven't been true for a specified number of frames.
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if self.smartinversion_is_inverted and (not (var.l_eye_x > self.settings.gui_smartinversion_minthresh and var.r_eye_x < -self.settings.gui_smartinversion_minthresh)):
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self.smartinversion_normal_frame_count = min(self.smartinversion_normal_frame_count + 1, self.settings.gui_smartinversion_frame_count)
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if self.smartinversion_normal_frame_count == self.settings.gui_smartinversion_frame_count:
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if self.smartinversion_is_inverted:
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self.smartinversion_is_inverted = False
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self.smartinversion_inverted_frame_count = 0
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self.smartinversion_stare_ahead = False
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print(f"Inversion Cleared")
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elif self.smartinversion_normal_frame_count > 0:
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self.smartinversion_normal_frame_count = 0
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out_x = tracked_eye_x
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out_y = tracked_eye_y
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#Logic if smoothing is activated
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if self.smartinversion_smoothing_progress > 0:
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lerp_factor = 0.2
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if self.smartinversion_is_inverted:
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if self.eye_id == recessive_eye:
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self.smartinversion_smoothed_eye_x += (-tracked_eye_x - self.smartinversion_smoothed_eye_x) * lerp_factor
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else:
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self.smartinversion_smoothed_eye_x += (tracked_eye_x - self.smartinversion_smoothed_eye_x) * lerp_factor
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self.smartinversion_smoothing_progress = max(self.smartinversion_smoothing_progress - self.settings.gui_smartinversion_smoothing_rate, 0)
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out_x = self.smartinversion_smoothed_eye_x
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#Logic if inversion is active, but smoothing is not active
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elif self.smartinversion_is_inverted and self.eye_id == recessive_eye:
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out_x = -tracked_eye_x
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#Limits the maximum allowed inwards rotation if detected as cross-eyed
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if self.smartinversion_is_inverted:
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if self.eye_id == EyeId.LEFT:
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out_x = min(out_x, self.settings.gui_smartinversion_rotation_clamp)
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else:
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out_x = max(out_x, -self.settings.gui_smartinversion_rotation_clamp)
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return out_x, out_y
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