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SimpleGrasp: only use generator if it's defined
UnGrasp doesn't need a grasp generator
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@ -62,7 +62,10 @@ void SimpleGraspBase::setup(std::unique_ptr<Stage>&& generator, bool forward)
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// properties provided by the grasp generator via its Interface or its PropertyMap
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const std::set<std::string>& grasp_prop_names = { "object", "eef", "pregrasp", "grasp" };
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{
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// insert children at end / front, i.e. normal or reverse order
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int insertion_position = forward ? -1 : (generator ? 1 : 0);
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if (generator) {
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// forward properties from generator's to IK's solution (bottom -> up)
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generator->setForwardedProperties(grasp_prop_names);
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// allow inheritance in top -> down fashion as well
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@ -79,7 +82,6 @@ void SimpleGraspBase::setup(std::unique_ptr<Stage>&& generator, bool forward)
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p.exposeTo(properties(), { "max_ik_solutions", "timeout", "ik_frame" });
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insert(std::unique_ptr<ComputeIK>(ik), 0); // ComputeIK always goes upfront
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}
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int insertion_position = forward ? -1 : 1; // insert children at end / front, i.e. normal or reverse order
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{
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auto allow_touch = new ModifyPlanningScene(forward ? "allow object collision" : "forbid object collision");
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allow_touch->setForwardedProperties(grasp_prop_names); // continue forwarding generator's properties
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