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Note that while this ensures other stages outside the Fallbacks container can compute as well, it does not solve the problem internally. A new incoming state will only ever be considered once the current stage cannot compute any more. We have no way of telling a child to compute for *a specific state* for now. So once we copied a state to its interface we have to let it compute until all possibilities are exhausted to detect whether or not it could generate a solution for it. If we wouldn't do so, there were no way of knowing when to fall back to the next child as long as the stage can still compute on *any* copied solution. |
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