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Merge pull request #2348 from openmv/pyopenmv_updates
tools/pyopenmv_fb: Add benchmark mode.
This commit is contained in:
commit
1f102608ca
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#!/usr/bin/env python2
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# This file is part of the OpenMV project.
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#
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# Copyright (c) 2013-2021 Ibrahim Abdelkader <iabdalkader@openmv.io>
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# Copyright (c) 2013-2021 Kwabena W. Agyeman <kwagyeman@openmv.io>
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#
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# This work is licensed under the MIT license, see the file LICENSE for details.
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#
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# An example script using pyopenmv to grab the framebuffer.
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import sys
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import numpy as np
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import pygame
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import pyopenmv
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from time import sleep
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script = """
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import sensor, image, time
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sensor.reset() # Reset and initialize the sensor.
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sensor.set_pixformat(sensor.RGB565) # Set pixel format to RGB565 (or GRAYSCALE)
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sensor.set_framesize(sensor.VGA) # Set frame size to QVGA (320x240)
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img = sensor.snapshot() # Take a picture and return the image.
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img.compress()
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while(True):
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img.flush()
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"""
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# init pygame
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pygame.init()
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if len(sys.argv)!= 2:
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print ('usage: pyopenmv_fb.py <serial port>')
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sys.exit(1)
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connected = False
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portname = sys.argv[1]
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pyopenmv.disconnect()
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for i in range(10):
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try:
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# opens CDC port.
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# Set small timeout when connecting
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pyopenmv.init(portname, baudrate=921600, timeout=0.050)
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connected = True
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break
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except Exception as e:
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connected = False
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sleep(0.100)
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if not connected:
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print("Failed to connect to OpenMV's serial port.\n"
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"Please install OpenMV's udev rules first:\n"
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"sudo cp openmv/udev/50-openmv.rules /etc/udev/rules.d/\n"
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"sudo udevadm control --reload-rules\n\n")
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sys.exit(1)
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# Set higher timeout after connecting for lengthy transfers.
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pyopenmv.set_timeout(1*2) # SD Cards can cause big hicups.
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pyopenmv.enable_fb(True)
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pyopenmv.exec_script(script)
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# init screen
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running = True
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screen = None
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clock = pygame.time.Clock()
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fps_clock = pygame.time.Clock()
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font = pygame.font.SysFont("monospace", 50)
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fb_size = 0
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try:
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while running:
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data = None
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# Read state
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w, h, data, size, text = pyopenmv.read_state()
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if text is not None:
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print(text, end="")
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if data is not None:
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fps = fps_clock.get_fps()
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fps_clock.tick(500)
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if screen is None:
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screen = pygame.display.set_mode((640, 120), pygame.DOUBLEBUF, 32)
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screen.fill((0, 0, 0))
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screen.blit(font.render("FPS %.2f %.2f MB/s"%(fps, fps * size / 1024**2), 1, (255, 0, 0)), (0, 30))
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# update display
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pygame.display.flip()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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running = False
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clock.tick(500)
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except KeyboardInterrupt:
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pass
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pygame.quit()
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pyopenmv.stop_script()
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@ -12,110 +12,126 @@ import sys
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import numpy as np
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import pygame
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import pyopenmv
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from time import sleep
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script = """
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# Hello World Example
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#
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# Welcome to the OpenMV IDE! Click on the green run arrow button below to run the script!
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import argparse
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import time
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test_script = """
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import sensor, image, time
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sensor.reset() # Reset and initialize the sensor.
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sensor.set_pixformat(sensor.RGB565) # Set pixel format to RGB565 (or GRAYSCALE)
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sensor.set_framesize(sensor.QVGA) # Set frame size to QVGA (320x240)
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sensor.skip_frames(time = 2000) # Wait for settings take effect.
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clock = time.clock() # Create a clock object to track the FPS.
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sensor.reset()
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sensor.set_pixformat(sensor.RGB565)
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sensor.set_framesize(sensor.QVGA)
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sensor.skip_frames(time = 2000)
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clock = time.clock()
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while(True):
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clock.tick()
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img = sensor.snapshot() # Take a picture and return the image.
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img = sensor.snapshot()
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sensor.flush()
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print(clock.fps(), " FPS")
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"""
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# init pygame
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pygame.init()
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bench_script = """
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import sensor, image, time
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sensor.reset()
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sensor.set_pixformat(sensor.RGB565)
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sensor.set_framesize(sensor.VGA)
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img = sensor.snapshot().compress()
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while(True):
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img.flush()
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"""
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if len(sys.argv)!= 2:
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print ('usage: pyopenmv_fb.py <serial port>')
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sys.exit(1)
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def pygame_test(port, poll_rate, benchmark):
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# init pygame
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pygame.init()
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pyopenmv.disconnect()
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connected = False
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portname = sys.argv[1]
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connected = False
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for i in range(10):
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try:
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# opens CDC port.
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# Set small timeout when connecting
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pyopenmv.init(port, baudrate=921600, timeout=0.050)
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connected = True
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break
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except Exception as e:
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connected = False
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time.sleep(0.100)
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if not connected:
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print("Failed to connect to OpenMV's serial port.\n"
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"Please install OpenMV's udev rules first:\n"
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"sudo cp openmv/udev/50-openmv.rules /etc/udev/rules.d/\n"
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"sudo udevadm control --reload-rules\n\n")
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sys.exit(1)
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# Set higher timeout after connecting for lengthy transfers.
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pyopenmv.set_timeout(1*2) # SD Cards can cause big hicups.
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pyopenmv.stop_script()
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pyopenmv.enable_fb(True)
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pyopenmv.exec_script(bench_script if benchmark else test_script)
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# init screen
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running = True
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screen = None
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IMAGE_SCALE = 4
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clock = pygame.time.Clock()
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fps_clock = pygame.time.Clock()
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font = pygame.font.SysFont("monospace", 50)
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if benchmark:
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screen = pygame.display.set_mode((640, 120), pygame.DOUBLEBUF, 32)
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pyopenmv.disconnect()
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for i in range(10):
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try:
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# opens CDC port.
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# Set small timeout when connecting
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pyopenmv.init(portname, baudrate=921600, timeout=0.050)
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connected = True
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break
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except Exception as e:
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connected = False
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sleep(0.100)
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while running:
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# Read state
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w, h, data, size, text = pyopenmv.read_state()
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if not connected:
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print("Failed to connect to OpenMV's serial port.\n"
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"Please install OpenMV's udev rules first:\n"
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"sudo cp openmv/udev/50-openmv.rules /etc/udev/rules.d/\n"
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"sudo udevadm control --reload-rules\n\n")
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sys.exit(1)
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if text is not None:
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print(text, end="")
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# Set higher timeout after connecting for lengthy transfers.
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pyopenmv.set_timeout(1*2) # SD Cards can cause big hicups.
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pyopenmv.stop_script()
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pyopenmv.enable_fb(True)
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pyopenmv.exec_script(script)
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if data is not None:
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fps = fps_clock.get_fps()
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# init screen
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running = True
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screen = None
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IMAGE_SCALE = 4
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# Create image from RGB888
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if not benchmark:
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image = pygame.image.frombuffer(data.flat[0:], (w, h), 'RGB')
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image = pygame.transform.scale(image, (w * IMAGE_SCALE, h * IMAGE_SCALE))
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clock = pygame.time.Clock()
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fps_clock = pygame.time.Clock()
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font = pygame.font.SysFont("monospace", 50)
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if screen is None:
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screen = pygame.display.set_mode((w * IMAGE_SCALE, h * IMAGE_SCALE), pygame.DOUBLEBUF, 32)
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try:
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while running:
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# Read state
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w, h, data, size, text = pyopenmv.read_state()
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# blit stuff
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if benchmark:
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screen.fill((0, 0, 0))
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else:
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screen.blit(image, (0, 0))
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screen.blit(font.render("%.2f FPS %.2f MB/s"%(fps, fps * size / 1024**2), 5, (255, 0, 0)), (0, 0))
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if text is not None:
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print(text, end="")
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# update display
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pygame.display.flip()
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fps_clock.tick(1000//poll_rate)
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if data is not None:
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fps = fps_clock.get_fps()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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running = False
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if event.key == pygame.K_c:
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pygame.image.save(image, "capture.png")
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# Create image from RGB888
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image = pygame.image.frombuffer(data.flat[0:], (w, h), 'RGB')
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image = pygame.transform.scale(image, (w * IMAGE_SCALE, h * IMAGE_SCALE))
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clock.tick(1000//poll_rate)
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except KeyboardInterrupt:
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pass
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if screen is None:
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screen = pygame.display.set_mode((w * IMAGE_SCALE, h * IMAGE_SCALE), pygame.DOUBLEBUF, 32)
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pygame.quit()
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pyopenmv.stop_script()
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# blit stuff
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screen.blit(image, (0, 0))
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screen.blit(font.render("%.2f FPS %.2f MB/s"%(fps, fps * size / 1024**2), 5, (255, 0, 0)), (0, 0))
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# update display
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pygame.display.flip()
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fps_clock.tick(250)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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running = False
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if event.key == pygame.K_c:
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pygame.image.save(image, "capture.png")
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clock.tick(250)
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except KeyboardInterrupt:
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pass
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pygame.quit()
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pyopenmv.stop_script()
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if __name__ == '__main__':
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parser = argparse.ArgumentParser(description='pyopenmv module')
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parser.add_argument('--port', action = 'store', help='OpenMV camera port (default /dev/ttyACM0)', default='/dev/ttyACM0', )
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parser.add_argument('--poll', action = 'store', help='Poll rate in ms (default 4)', default=4)
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parser.add_argument('--bench', action = 'store_true', help='Run throughput benchmark.', default=False)
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args = parser.parse_args()
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pygame_test(args.port, int(args.poll), args.bench)
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