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Merge pull request #2359 from openmv/pyopenmv_updates
tools/pyopenmv: Display image size and format.
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commit
c57ffdc61e
@ -84,7 +84,7 @@ def read_state():
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text = text_buf.split(b'\0', 1)[0].decode()
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if flags & __USBDBG_STATE_FLAGS_FRAME == 0:
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return 0, 0, None, 0, text
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return 0, 0, None, 0, text, ""
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num_bytes = size if size > 2 else (w * h * size)
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@ -93,17 +93,18 @@ def read_state():
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buff = __serial.read(num_bytes)
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if size == 1: # Grayscale
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fmt = "GRAY"
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y = np.fromstring(buff, dtype=np.uint8)
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buff = np.column_stack((y, y, y))
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size = w * h
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elif size == 2: # RGB565
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fmt = "RGB"
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arr = np.fromstring(buff, dtype=np.uint16)
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r = (((arr & 0xF800) >>11)*255.0/31.0).astype(np.uint8)
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g = (((arr & 0x07E0) >>5) *255.0/63.0).astype(np.uint8)
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b = (((arr & 0x001F) >>0) *255.0/31.0).astype(np.uint8)
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buff = np.column_stack((r,g,b))
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size = w * h * 2
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else: # JPEG
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fmt = "JPEG"
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try:
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buff = np.asarray(Image.frombuffer("RGB", (w, h), buff, "jpeg", "RGB", ""))
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except Exception as e:
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@ -112,7 +113,7 @@ def read_state():
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if (buff.size != (w*h*3)):
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raise ValueError(f"Unexpected frame size. Expected: {w*h*3} received: {buff.size}")
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return w, h, buff.reshape((h, w, 3)), size, text
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return w, h, buff.reshape((h, w, 3)), num_bytes, text, fmt
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def fb_dump():
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@ -75,7 +75,7 @@ def pygame_test(port, poll_rate, scale, benchmark):
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clock = pygame.time.Clock()
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fps_clock = pygame.time.Clock()
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font = pygame.font.SysFont("monospace", 50)
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font = pygame.font.SysFont("monospace", 30)
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if benchmark:
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screen = pygame.display.set_mode((640, 120), pygame.DOUBLEBUF, 32)
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@ -83,7 +83,7 @@ def pygame_test(port, poll_rate, scale, benchmark):
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try:
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while running:
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# Read state
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w, h, data, size, text = pyopenmv.read_state()
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w, h, data, size, text, fmt = pyopenmv.read_state()
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if text is not None:
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print(text, end="")
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@ -104,7 +104,7 @@ def pygame_test(port, poll_rate, scale, benchmark):
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screen.fill((0, 0, 0))
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else:
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screen.blit(image, (0, 0))
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screen.blit(font.render("%.2f FPS %.2f MB/s"%(fps, fps * size / 1024**2), 5, (255, 0, 0)), (0, 0))
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screen.blit(font.render(f"{fps:.2f} FPS {fps * size / 1024**2:.2f} MB/s {w}x{h} {fmt}", 5, (255, 0, 0)), (0, 0))
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# update display
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pygame.display.flip()
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