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The image turning green previously was caused by the rgb stats not being sampled continously (only every 100 frames) coupled with only happening on snapshot. As such, any algorithm causing the fps to slow down would lower the update freq. The new average solution ensures that the rgb average is smoothed over many frames and only keeps the last 250ms of history. |
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| .. | ||
| alif | ||
| mimxrt | ||
| nrf | ||
| qemu | ||
| rp2 | ||
| stm32 | ||
| ports.mk | ||