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elaborate runtime_error in InterfaceState
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@ -64,7 +64,7 @@ Interface::iterator Interface::add(InterfaceState &&state, SolutionBase* incomin
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if (!state.incomingTrajectories().empty() || !state.outgoingTrajectories().empty())
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throw std::runtime_error("expecting empty incoming/outgoing trajectories");
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if (!state.scene())
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throw std::runtime_error("expecting valid planning scene");
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throw std::runtime_error("expecting valid planning scene in InterfaceState");
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// move state to a list node
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std::list<InterfaceState> container;
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