Use const reference instead of reference for ros::NodeHandle (#437)

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Robert Haschke 2023-03-06 16:26:41 +01:00 committed by GitHub
parent 61bb2fdc58
commit 08dc34c5b3
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@ -47,7 +47,7 @@ void spawnObject(moveit::planning_interface::PlanningSceneInterface& psi, const
throw std::runtime_error("Failed to spawn object: " + object.id); throw std::runtime_error("Failed to spawn object: " + object.id);
} }
moveit_msgs::CollisionObject createTable(ros::NodeHandle& pnh) { moveit_msgs::CollisionObject createTable(const ros::NodeHandle& pnh) {
std::string table_name, table_reference_frame; std::string table_name, table_reference_frame;
std::vector<double> table_dimensions; std::vector<double> table_dimensions;
geometry_msgs::Pose pose; geometry_msgs::Pose pose;
@ -69,7 +69,7 @@ moveit_msgs::CollisionObject createTable(ros::NodeHandle& pnh) {
return object; return object;
} }
moveit_msgs::CollisionObject createObject(ros::NodeHandle& pnh) { moveit_msgs::CollisionObject createObject(const ros::NodeHandle& pnh) {
std::string object_name, object_reference_frame; std::string object_name, object_reference_frame;
std::vector<double> object_dimensions; std::vector<double> object_dimensions;
geometry_msgs::Pose pose; geometry_msgs::Pose pose;